Hi all,
I have a model of human leg and I want to create an opacity factor for muscles and bones, by playing with their's alpha channel.
And currently I am using Transparent/VertexLit with Z shader.......
The problem occours when I try to fade off muscle(which is kept in front of bones), it then create this issue, and as per my thinking it is the shader issue.
![alt text][1]
I've tried these shaders from the forums also, but no luck till now :
[http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader][2]
[http://forum.unity3d.com/threads/93189-Two-sided-cutout-shader-for-U3-wanted][3]
[1]: http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader
[2]: http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader
[3]: http://forum.unity3d.com/threads/93189-Two-sided-cutout-shader-for-U3-wanted
Please help me from this issue, I'm just kinda stuck here
Thanks in advance....
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