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Shader Transperency issue

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Hi all, I have a model of human leg and I want to create an opacity factor for muscles and bones, by playing with their's alpha channel. And currently I am using Transparent/VertexLit with Z shader....... The problem occours when I try to fade off muscle(which is kept in front of bones), it then create this issue, and as per my thinking it is the shader issue. ![alt text][1] I've tried these shaders from the forums also, but no luck till now : [http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader][2] [http://forum.unity3d.com/threads/93189-Two-sided-cutout-shader-for-U3-wanted][3] [1]: http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader [2]: http://forum.unity3d.com/threads/102785-Z-Sorting-Alpha-shader [3]: http://forum.unity3d.com/threads/93189-Two-sided-cutout-shader-for-U3-wanted Please help me from this issue, I'm just kinda stuck here Thanks in advance....

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