Quantcast
Channel: Latest Questions on Unity Answers
Viewing all articles
Browse latest Browse all 171066

Web Player SendMessage Array Parameters

$
0
0
I'm using the SendMessage function in my html page to send arrays to the unity web player. No matter how I initialize and use the array it always comes through as a length 1024 array in the player, whether I pass in one shorter or longer. Is this a bug? And if not how do I fix this issue? function SendObjectListToUnity() { //var objects=new Array(); //var objects=new Array(3); var objects =[]; /*objects[0]="object1"; objects[1]="object2"; objects[2]="object3";*/ for (var i=0;i<1100;i++) objects[i]=i; u.getUnity().SendMessage("Global Scripts", "SetObjectList", objects); } public void SetObjectList(object[] objects) { Log(objects.Length); }

Viewing all articles
Browse latest Browse all 171066

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>