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Help on my mouse/swipe class

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Hello, I am really a beginner and I made a swipe/mouse class in c# unity and I was hoping that some one could give me some tip on it and explain it in baby language. Here is the class that I wrote. I can get all the thing out of the class that I need, like if there was a mouse click or a swipe and which direction the swipe was. But I was hoping to get it done with less code and cleaner code so I can learn to write better code. public class MouseClass : MonoBehaviour { #region Private Variables private bool possibleMouseClick; private bool swipeMightHappen; private int counter = 0; private string direction = ""; private Vector3[] mousePos = new Vector3[2]; // hoeveel stappen de swipe is private int maxCounter = 5; // de lengte van de stappen private float swipeDis = 5; #endregion #region PublicVariables public bool swipe; public string finalDirection = ""; public bool mouseClick; #endregion void Update () { MouseClick(); Swipe(); } void Swipe() { if(possibleMouseClick) { mousePos[1] = Input.mousePosition; #region RightSwipe if(mousePos[1].x > mousePos[0].x + swipeDis) { if(direction != "Right" && counter > 0) { possibleMouseClick = false; } mousePos[0] = Input.mousePosition; counter ++; if(direction == "") { direction = "Right"; } } #endregion #region LeftSwipe if(mousePos[1].x < mousePos[0].x - swipeDis) { if(direction != "Left" && counter > 0) { possibleMouseClick = false; } mousePos[0] = Input.mousePosition; counter ++; if(direction == "") { direction = "Left"; } } #endregion #region UpSwipe if(mousePos[1].y > mousePos[0].y + swipeDis) { if(direction != "Up" && counter > 0) { possibleMouseClick = false; } mousePos[0] = Input.mousePosition; counter ++; if(direction == "") { direction = "Up"; } } #endregion #region DownSwipe if(mousePos[1].y < mousePos[0].y - swipeDis) { if(direction != "Down" && counter > 0) { possibleMouseClick = false; } mousePos[0] = Input.mousePosition; counter ++; if(direction == "") { direction = "Down"; } } #endregion #region CompleteCounter if(counter > maxCounter) { finalDirection = direction; possibleMouseClick = false; swipe = true; } #endregion #region setPosZero if(!swipeMightHappen) { mousePos[0] = Input.mousePosition; swipeMightHappen = true; } #endregion }else { mousePos[0] = Input.mousePosition; counter = 0; direction = ""; swipeMightHappen = false; } } void MouseClick() { if (Input.GetMouseButtonDown(0)) { possibleMouseClick = true; swipe = false; mouseClick = false; finalDirection = ""; } if (Input.GetMouseButtonUp(0)) { if(swipe == false && possibleMouseClick == true) { mouseClick = true; } possibleMouseClick = false; } } } That you in advance :)!

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