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Any Solution? EnemyAI

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NullReferenceException: Object reference not set to an instance of an object EnemyAI.Update () (at Assets/Scripts/EnemyAI.js:19) var target : GameObject; var Weapon : GameObject; var lookAtDistance = 20; var followAtDistance = 15; var attackAtDistance = 3; var moveSpeed = 5; var damping = 6; var AttackEnabled = 1; var Speed = moveSpeed; var Damp = damping; var cooldown = 2.5; var distance; function Start() { // target = GameObject.FindGameObjectWithTag("Player"); target = GameObject.Find("Player"); } function Update () { distance = Vector3.Distance(target.position, transform.position); if(distance < lookAtDistance && Damp > 0) { print("EnemyIsLookingYou"); var rotation = Quaternion.LookRotation(target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damp); } if(distance < followAtDistance && distance > attackAtDistance) { print("EnemyIsFollowingYou"); transform.Translate(Vector3.forward * Speed *Time.deltaTime); } else if(distance < attackAtDistance) { if(AttackEnabled == 1) { AttackEnabled = 0; Speed = 0; Damp = 0; Weapon.animation.Play(); print("EnemyIsAttacking"); Cooldown(); } } } function Cooldown() { while(true) { if(AttackEnabled == 0) { yield WaitForSeconds(cooldown); Speed = moveSpeed; Damp = damping; AttackEnabled = 1; } else { yield; } } }

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