I'm trying to make my own GUI-System with an orthographic cam, separate from the perspective cam that displays the rest of the scene.
I followed the steps that @equalsequals mentioned in the answer to ["Custom GUI System RenderTexture (Ortographic Cam) vs Perspective"][1] but I'm running into a problem where I can't see the object that the orthographic camera is supposed to show.
I created a simple project to test this, where the sphere is parented to the orthographic camera and in a separate TestLayer. I noticed that my Orthographic Camera preview is dark and and doesn't show the sphere, but I know the orthocam or sphere is in the frustrum because the green outline appears in the frustrum when I select the sphere in the hierarchy.
These are my settings:
![alt text][2]
![alt text][3]
[1]: http://answers.unity3d.com/questions/156609/custom-gui-system-rendertexture-ortographic-cam-vs.html
[2]: /storage/temp/9606-screen+shot+2013-04-01+at+11.58.07+pm.png
[3]: /storage/temp/9608-perspective+vs+orthographic+settings.png
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