If I have an Object with an Animator and a kinematic Rigid Body attached, I get the following error in the console
Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic error
and my root motion does not update. It would seem to be that the Animator class should not be trying to set velocities on a kinematic object, and should be translating the position.
Am I do something wrong? Unity bug?
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