This question has been asked a lot, but there doesn't seem to be a particularly definitive answers. Is there really no good way to have glowing dynamic (not light baked with self illuminated) objects in Unity, I'm not talking about halos on lights. Using the glow effect from pro feels INCREDIBLY unintuative,as every object has exactly the same colour glow applied to it in the same manner, and you need a seperate camera for each type of glow.
Is there not a feasible way where one can simply make a glow shader? Being fairly uneducated on shaders I can't immediately propose a way, but using a pixel shaders where adjust the pixels on screen by taking an object with the shader on, and applying a semi opaque application of the same pixels bleeding outwards doesn't seem like it should beyond the capabilites of the engine. The glow is a thing I've been seriously pining for, and Unreal seems to be able to do, incredibly easy.
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