Quantcast
Channel: Latest Questions on Unity Answers
Viewing all articles
Browse latest Browse all 171066

C# GameObject Movement goes forever in yz axes

$
0
0
Hi everyone, I have a script that changes the gameobject's direction when it reaches a point.For some reason when I set it for either the y or z axes they continue on forever.But if I set it in the x axis it moves back and forth like it suppose to.Any idea what is going on? using UnityEngine; using System.Collections; public class ObjectXYZMovement : MonoBehaviour { public float pivot = 4; public int speedInt = 2; public Vector3 dir; void XMovement(){ gameObject.transform.Translate(dir * speedInt * Time.deltaTime); bool flipCondition = (dir.x < 0) ? gameObject.transform.position.x < -pivot : gameObject.transform.position.x > pivot; if (flipCondition) { dir.x *= -1; } } void YMovement(){ gameObject.transform.Translate(dir * speedInt * Time.deltaTime); bool flipCondition = (dir.y < 0) ? gameObject.transform.position.y < -pivot : gameObject.transform.position.y > pivot; if (flipCondition) { dir.y *= -1; } } void ZMovement(){ gameObject.transform.Translate(dir * speedInt * Time.deltaTime); bool flipCondition = (dir.z < 0) ? gameObject.transform.position.z < -pivot : gameObject.transform.position.z > pivot; if (flipCondition) { dir.z *= -1; } } void Update() { if(dir.x == 1 || dir.x == -1 ){ XMovement(); } else if(dir.y == 1 || dir.y == -1 ){ YMovement(); } else if(dir.z == 1 || dir.z == -1 ){ ZMovement(); } } }

Viewing all articles
Browse latest Browse all 171066

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>