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Increase/Decrease Object Scale

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Hello, I want to be able to smoothly increase/decrease the scale.y of my object. Basically, I have a variable that will randomly range between 1 and 10 every second, and I want this variable to effect the scale.y of a certain object. In other words, if var random = 5, then scale.y will also =5, if the var random changes to, say 8, then scale.y will smoothly/gradually increase to 8 too. How will this be achieved? Lerp? Here is where I'm at: function Start(){ while(true){ oldScale = sizeY; sizeY = Random.Range(1, 11); newScale = sizeY; yield WaitForSeconds(0.2); } } private var speed : float = 1; var oldScale : int; var newScale : int; var oldScaleVec : Vector3; var newScaleVec : Vector3; function Update (){ oldScaleVec = Vector3(1, oldScale, 1); newScaleVec = Vector3(1, newScale, 1); cube.transform.localScale = Vector3.Lerp(oldScaleVec, newScaleVec, Time.deltaTime / 2); } This kind of works, although it's not animating it - more like jumping straight to the new given value.

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