I'm new to Unity and I created a terrain in Rhino using a parametric function plugin (grasshopper) using real world information taken from QGIS. I then brought that object into Maya and then after adding additional modeling I brought it into Unity. I don't think it's possible to make a mesh terrain but I am having trouble using heightmap. I have a heightmap but it doesn't seem to be working on my terrain. Is there a certain tutorial of which steps I should be following?
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