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the terrain rises and lowers automatically

how can I do that in certain parts of the land, the land rises and lowers automatically ?

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How do you find a component type attached to a game object in the project view?

I'd like to find all the Game Objects in my project with a particle system attached to it. How do I use the search tool in the project view to show me all the game objects with this type of component...

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How to make an image pop up?

I want to make Javascript so that in Credits GUI an image pops up after 10 seconds. So 10 seconds the text scrolls and then script takes place: an image pops up suddenly. This is my code so far but i...

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in Bootcamp multiplayer fps, I want to start an audio track when the menu...

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Vector 3 will not work..

void Update () { if (Input.GetKeyDown("q")) { GameObject wepon = Instantiate(Gun) as GameObject; wepon.transform.parent = player.transform; wepon.transform.position = new Vector3(0.37F, -0.3F, 0.5F);...

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Camera switching : C# onTriggerEnter not working

Hello. I'm actually making a game in which there are many cameras, and the switch between them occurs when the player enters a specific trigger. In the actual level I'm working on, I have 9 different...

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Adding multiple textures to a procedurally generated terrain mesh?

![my terrain curently][1] I'm trying to make a sort of improved minecraft procedurally generated terrain and thats coming along quite well but I want to, just like in minecraft have multiple materials...

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Get a custom button touch recognized by the input manager?

Hi, I've got a custom GUI Texture button which when pressed it displays a string on the log, what Im trying to do is to get it recognized on the Input Manager as an actual key. On the input manager I...

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How to add a texture to a Terrain using script

Hello! I am trying to generate procedural terrain via a script using 'TerrainToolkit' and have run into an issue when trying to texture my terrains... Here is my code so far void Update () {...

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Perlin Noise throw me an NullReferenceException on CalcNoise function

I'm starting now with Perlin Noise, and I have made the following code with that [tutorial][1]. using UnityEngine; using System.Collections; public class WorldGen : MonoBehaviour { public Terrain...

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Adding varibales from other scripts

I have three scripts: Variable: static var score = 0; Present 1: var score= Variables.score; function OnTriggerEnter () { score = score+1; } and win: var score= Variables.score; function Update(){...

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How to turn object into scrap when hit hard?

I alredy fixed the falling skyscraper problem it falls very neat but i want to make it so that when the building hits the ground it appears alot of smoke,and turns itself into scrap.like destroying the...

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Change hieght on smooth follow OnTriggerEnter

I am trying to make my script tell the smooth follow script to change the height to 0.5 when I enter the trigger. But I keep getting this error when I hit the trigger "NullReferenceException: Object...

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Create an obstacles inside the map

Hai, i already create a map like this: ![alt text][1] [1]: /storage/temp/18336-map.png Now i want to draw a obstacles within those grids, how do i do that? Right now i only be able to draw a obstacles...

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Determining how long a key has been held.

Hello I am trying to teach myself C# and in a part of my code I am trying to determine how long a key has been held so I can play a different animation, so for example, you have been walking for four...

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Loop a 'Start' function?

Hi, here's the code: ---------- #pragma strict var animator : Animator; var minWait = 5.0; var maxWait = 20.0; function Start () { animator = GetComponent("Animator"); yield...

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Baffling Model Behavior

Perhaps this is a Blender question, and if so, I'll happily delete it. But since occurring in Unity, I figured I'd ask it here. I have an article of clothing (just think of it as a 3d model, since I...

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How to get child object facing direction

Hi guys, I have a quad attached to a parent object which can rotate in all three axes. And this is controlled by player. What I want to know is when the parent object stops rotating, which direction...

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Is there like a...... setcomponent?

I would like to kow if there is a way to like set a component. Like....... A script that if I walk over it, it clones, gets a component and the clone goes into that component space. and also is there...

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camera follow problem-unity 4.3 2d

I made a simple camera follow script, no smooth, just positioning the camera to the player position. but every time the player and the camera moves at the same time the player shakes. I even tried not...

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