Animation moving characters?
Noobie question ahead ^^' Ok i have a model with a running animation no physics no colliders no nothing. Why the character moves forward when playing the animation instead of standing still playing the...
View ArticleUnity C# MySQL Issues
I got most of the things working but im a bit confused on what to do next. I need to know how to figure out if the log in info is correct. I followed what this guy, SixTimesNothing, did...
View ArticleNeed help to, make my longboard drive.
Okay, im just going to say it like it is :-) I like to make 3d objects, in 3ds max and make enviroments. I want to try just for fun, to make a longboard game. I made a small road you can drive on, and...
View ArticleBetter performance? GUITextures or Texture2D drawn in function OnGUI?
Hello, I am displaying 2d graphics like background images, menu selection buttons, back button ...etc Each time I use a method trying the easiest and less development but prefer to know the better way...
View ArticleCreating A Basic Path For Enemies
I am unsure of how to achieve this in UnityScript: 1.Save all GameObjects with tag 'way' to an array 2.Sort the array alphabetically 3.Each 'way' object contains 4 GameObjects saved to variables named...
View ArticleHow do I make it so one player activates one thing and another activates...
So heres how it is. I'm making a game in which there are two players. when one activates a trigger I want it so that he loads level 2 and the other activates level 3. How do I do that with only 1 trigger?
View ArticleDetect collision with raycast
I need to be able to detect if an enemy is collided with the SphereCast and if so add that enemy to an an Array. My problem is that the counsel gives me an error saying "collided is not a memeber of...
View ArticleUsing PackageManager to launch/check app on Android
Hi there, I'm trying to use a series of AndroidJavaObjects to locate the PackageManager, and then use it to launch other apps. It works as long as the other app is already installed, but I'm having...
View Articleswitch prefab on collision
hello and thank you in advance for the help here is was im trying to do: i have two types of enemies and would like to have when enemy 1 collides with enemy 2 then enemy 1 turn into a copy of enemy 2...
View ArticleHow to change the first person controller speed?
I am quite new to Unity, and I would like to know how to change the first person controller speed so that it can move faster? I built a terrain that is 2000x2000, and the first person controller is...
View ArticleHow do you create a com object in unity?
I'm trying to call on an external application from unity to run a command and my boss wants me to try using a com object, but I've never heard of them before, I'm not really sure how to use them, and...
View ArticleSave and Load a Game
Id like the player to be able to save their game data to their hardrive so that they can load it another time. Please help and thank you.
View ArticleCreating custom plane mesh - Why it's flipped?
I am making a custom mesh, a Plane, simply for educational purposes. The mesh is created correct but it's facing downwards (-Y Global), if I want to see it correct then I will have to rotate the...
View ArticleClick-To-Move Script: Character Moves to 0,0 when game starts.
Hey guys. I'm brand new to Unity. I'm having some issue with a Click-to-Move script I'm trying to implement. This isn't my code, and I wish I could remember the name of the fellow who posted it....
View ArticleHow can I wrap 3D audio around the edge of a toroid game level?
This question deals well with the problems of triggers and collision detection across the boundaries of a wrapped game world:...
View ArticleHow to instantiate a viariable on a script attatched to a prefab prior to...
Hello everyone, thank you in advance for your assistance. So, I have a prefab for an enemy which has a script that makes the enemies chase the player. The variable for the transform for the player is...
View ArticleScript offset problem \(>.
I'm making a 2d platformer where a player is controlled by the arrow keys , so far he can go left and right. I'm using a sprite sheet that I created resolution is 5337x796 its a simple walk-cycle 1 row...
View ArticleSetIKPosition offset
After some time the ik position is offset from the point, the final position is offset in y more and more with past of time , the parent of the character is no scaled ( like said in others questions) ....
View ArticleWhy Am I having issues decompressing packages?
When I import a .unitypackage from the Asset store a couple of things happen. First, I get the "decompressing package" window with a progress bar. Once the progress bar fills, a large number of...
View ArticleAnimation control
I have a simple skinned mesh and animation clip. So, using script I start the animation public class AniProc : MonoBehaviour { [...] void Start () { [...] animation.Play("myAnimation"); [...] } void...
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