Is there an alternative download method for the Asset Store?
I am running Unity through Wine on Linux Mint 15. All is working (sort of) with the exception of the Asset Store. Is there a way to download assets so I can import them manually? Thanks in advance.
View ArticleHow To Download A Webpage?
I want to download http://www.yvr.ca/en/flight-information/departing.aspx and take the Time, Airline, Flight#, Destination, Status, and Gate fields using WWW and display them in the console in a nice...
View ArticleTouch Input positions are different on iOS and Android?
I'm using touch input to drag the camera around on the x-y plane. For some reason, the camera's movement is much slower on Android than it is on iOS. I get similar results on iPhone, iPad, and the...
View ArticleUntouchable clone object of doom
Hello. I've encountered a problem that I don't understand in the slightest. I have a 3rd person player character, called "player", and several attackable NPCs. The NPCs are programmed to turn and move...
View ArticleBlender to Photoshop: Ive used blender and im wondering if I should first...
I may just not know much about blender, not sure.
View Articleentering different vehicles enables wrong cameras
hi, so im pretty new at this stuff and ive been building a little scene to help with the learning. my project was to create a fps controller with a plane i could enter and fly around ect. the...
View ArticleAI Instantiate targets/prefab. (pick target issue)
Ok so this time I have my AI instantiate an empty GameObject(prefab) at the hit point of one of the rays and then make that its target to follow/go towards. The problem is that it doesn't select the...
View Articleunity3d can't create instantiated mesh reference in awake
I'm dealing with an annoying bug that occurs randomly. Once it occurs, it will stay this way until i delete and recreate the object the script is attached to. The Script is called AnimatedTexture.cs....
View Articlechange player location after Application.Loadlevel
how would i go about changing the players location after Application.Loadlevel. i have a few scene that all link from one main one and would like to respawn back to the trigger that it exited the scene...
View ArticleVery simple question.
Hi, i got a simple question: What will be import to unity when build? (sr my bad english)
View ArticleDo you know how to move rigidbodies like they are children, whilst allowing...
Here's my issue: I have a rigidbody that I want the player to be able to "pick up" by holding down the LMB and then drop by releasing the LMB. I've managed to get this working two ways. The first way...
View ArticleDuplicate inspector with some controls as in game GUI
Is it possible to have a replication of the Unity inspector with some components such as the physics controls and menu items as a GUI in game. I doubt it but worth a shot to ask. I noticed a function...
View ArticleScene window in Unity 4.2 Not erasing
I recently upgraded to Unity 4.2 (Free Version) at home. Whenever I do anything in the scene window, it draws the intermediate pieces overlaying everything. Nothing is erased. Needless to say it's...
View ArticleDisplay label in 2 or more lines
Hello, I'm having issue to display corretly a text label. The text is centered as I like, but I'd like that the line would be splitted in order to take 2 or more lines, istead of a one big line (I...
View ArticleBest Way to Implement an Exaggerated Horizon Curve to 3D Endless Runner?
First of all I should say that whatever solution I use needs to be mobile-friendly. I am creating a 3D endless runner (yes I know the world needs more of them desperately!) and need to find a way to...
View Articlewater level app for ios
does anybody know, how i could program a water level app for ios?
View ArticleMoving AI away or towards player not working correctly.
What I am trying to do with the script below is to have the AI move towards the player once the player has entered the overlap sphere. But what happens instead is the AI moves away from the player....
View ArticleMouseOver different Objects C#
Hi, In my game the player can click and put the mouse over on lots of objects. I don“t want to attach a class to each object just to control the mouse. I have a Manager class where all objects are...
View ArticleCollisions, tags, and enemy types
Hi there - I'm new to object-oriented thinking and have what may be kind of a philosophical question about it. Would love any help anyone can provide. So, I've got my little space shooter game, and...
View ArticleSet Input.GetKey to true by scripting
Can i fake the Input.GetKey to an GUI.RepeatButton by setting the Input of the Key to true when pushing the Button? I tried the following, but it doesn't work. Is there any possibility? if(...
View Article