Hello people.
I'm trying to access a Mongodb in a WebGL project.
Here is an excerpt from my DbConnector:
using System;
using MongoDB.Driver;
using UnityEngine;
public class DbConnector : MonoBehaviour
{
private static MongoClientSettings _settings = new MongoClientSettings
{
Server = new MongoServerAddress("localhost", 27017),
};
private static MongoClient _client = new MongoClient(_settings);
private static IMongoDatabase _userDatabase;
public static IMongoDatabase GetDatabase(string dbName)
{
switch (dbName)
{
case "user":
if (_userDatabase != null)
return _userDatabase;
break;
}
return null;
}
private void Start()
{
try
{
_userDatabase = _client.GetDatabase("user");
Debug.Log("Loading userdb complete!");
}
catch (Exception e)
{
Debug.Log("can't load user db from server: " + e);
}
}
}
In the editor this works fine, even if the Mongodb is on a server and has authentication.
As soon as I upload it, however, I get this error:
MethodAccessException: Attempt to access method 'MongoDB.Driver.IMongoDatabase.GetCollection' on type '' failed.
The script 'DbConnector' could not be instantiated!
(Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 225)
_JS_Log_Dump @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
wasm-function[4077] @ wasm-0000006e-4077:22
wasm-function[4090] @ wasm-0000006e-4090:22
wasm-function[4084] @ wasm-0000006e-4084:826
wasm-function[4071] @ wasm-0000006e-4071:518
wasm-function[4626] @ wasm-0000006e-4626:326
wasm-function[4619] @ wasm-0000006e-4619:824
wasm-function[4578] @ wasm-0000006e-4578:192
wasm-function[4664] @ wasm-0000006e-4664:310
wasm-function[6683] @ wasm-0000006e-6683:15
wasm-function[6833] @ wasm-0000006e-6833:97
wasm-function[6832] @ wasm-0000006e-6832:133
wasm-function[6831] @ wasm-0000006e-6831:20
wasm-function[6817] @ wasm-0000006e-6817:4
wasm-function[4579] @ wasm-0000006e-4579:474
wasm-function[4575] @ wasm-0000006e-4575:188
wasm-function[8643] @ wasm-0000006e-8643:416
wasm-function[8573] @ wasm-0000006e-8573:914
wasm-function[9847] @ wasm-0000006e-9847:397
wasm-function[9846] @ wasm-0000006e-9846:25
wasm-function[9844] @ wasm-0000006e-9844:40
wasm-function[9840] @ wasm-0000006e-9840:280
wasm-function[9835] @ wasm-0000006e-9835:157
wasm-function[9704] @ wasm-0000006e-9704:532
wasm-function[9703] @ wasm-0000006e-9703:5
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
callMain @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
doRun @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
run @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
runCaller @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
removeRunDependency @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
doCallback @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
done @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
done @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
storeLocalEntry @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
loadRemoteEntry @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
reconcile @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
success (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
IndexedDB (async)
getDB @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
getRemoteSet @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
getLocalSet @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
syncfs @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
syncfs @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
callRuntimeCallbacks @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
preRun @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
run @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
runCaller @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
removeRunDependency @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
receiveInstance @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
receiveInstantiatedSource @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
Promise.then (async)
doNativeWasm @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
(anonymous) @ blob:http://wcontrib…8e6d-f5ecdf83dedb:8
UnityLoader.loadCode.Module @ 3998187….js:4
i.onload @ 3998187….js:4
load (async)
loadCode @ 3998187….js:4
processWasmFrameworkJob @ 3998187….js:4
i.callback @ 3998187….js:3
setTimeout (async)
i.complete @ 3998187….js:3
(anonymous) @ 3998187….js:4
r.worker.onmessage @ 3998187….js:3
The app itself goes. Only not the connection to the Mongodb.
The dlls I have among other things from:
https://github.com/mongodb/mongo-csharp-driver
or from:
https://github.com/mongodb/mongo
or here:
https://github.com/Julian23517/Unity-mongo-csharp-driver-dlls
The latter from the post (at the bottom) by:
https://answers.unity.com/questions/618708/unity-and-mongodb-saas.html
Nothing has come up with a solution yet.
Here are my ProjectSettings:
![alt text][1]
and here:
![alt text][2]
[1]: https://forum.unity-community.de/uploads/monthly_2019_07/image.png.e2eae63458d7ae66828928123cefe711.png
[2]: https://forum.unity-community.de/uploads/monthly_2019_07/image.png.02f0c93bc9aeb2301a2377ecb77aea78.png
↧
MongoDb in Unity WebGL
↧
Asset Script not working
So I'm trying to create a maze and I wanted to use the FPS controller that comes with the unity standard assets. However, it's not working. It's saying,
"The associated script can not be loaded. Please fix any compile errors and assign a valid script."
I've tried deleting the script and letting the program reconstruct it (this seemed to work for some people), I've also tried backing up the entire asset, deleting it from the program files, then putting it back in, and even deleting and re-downloading the entire asset and even unity itself. Non of this has worked.
If anyone has an idea on how to fix this please let me know.
↧
↧
I need help with TPS controls!
I am making a third-person doom-like game. The one thing I can't figure out is making the camera rotate around the character while making the character rotate it's self so it can move in other directions. I am using a capsule and a box collider.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
public Rigidbody rb;
public GameObject camera;
public GameObject player;
public GameObject graphics;
public float speed;
// Update is called once per frame
void FixedUpdate()
{
if (Input.GetKey(KeyCode.W))
{
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y + 1f), player.transform.position.z);
rb.AddForce(0, 0, speed * Time.deltaTime);
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y - 1f), player.transform.position.z);
}
if (Input.GetKey(KeyCode.S))
{
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y + 1f), player.transform.position.z);
rb.AddForce(0, 0, -speed * Time.deltaTime);
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y - 1f), player.transform.position.z);
}
if (Input.GetKey(KeyCode.A))
{
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y + 1f), player.transform.position.z);
rb.AddForce(-speed * Time.deltaTime, 0, 0);
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y - 1f), player.transform.position.z);
}
if (Input.GetKey(KeyCode.D))
{
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y + 1f), player.transform.position.z);
rb.AddForce(speed * Time.deltaTime, 0, 0);
graphics.transform.position = new Vector3(player.transform.position.x, (graphics.transform.position.y - 1f), player.transform.position.z);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
graphics.transform.Rotate(graphics.transform.rotation.x, (graphics.transform.rotation.y - 5f), graphics.transform.rotation.z);
player.transform.Rotate(player.transform.rotation.x, (player.transform.rotation.y - 5f), player.transform.rotation.z);
}
if (Input.GetKey(KeyCode.RightArrow))
{
graphics.transform.Rotate(graphics.transform.rotation.x, (graphics.transform.rotation.y + 5f), graphics.transform.rotation.z);
player.transform.Rotate(player.transform.rotation.x, (player.transform.rotation.y + 5f), player.transform.rotation.z);
}
}
}
↧
problem with faux gravity (Small planet like 2D physics) and player jumping
public class PlayerMovement : MonoBehaviour
{
//Scripts
public PlanetScript PlanetScp;
//RigidyBody 2D
Rigidbody2D rb;
//bools
bool canMove = true;
// floats
public float MoveSpeed = 10f;
public float JumpSpeed = 10f;
//ints
public int NumberOfJumps = 2;
public int NumberOfJumpsDefault = 2;
public float MaxTimeInAir = 2;
void Start()
{
rb = GetComponent();
NumberOfJumps = NumberOfJumpsDefault;
}
void Update()
{
if (canMove)
{
if (Input.GetKey("d")) { Run(1); }
if (Input.GetKey("a")) { Run(-1); }
if (Input.GetKeyDown("space") && NumberOfJumps > 0)
{
Jump();
NumberOfJumps--;
}
if (rb.velocity.y == 0)
{
NumberOfJumps = NumberOfJumpsDefault;
}
}
}
void Run(int directionOnX)
{
Vector2 horizontal = new Vector2(directionOnX, rb.velocity.y).normalized;
rb.MovePosition(rb.transform.position + rb.transform.TransformDirection((horizontal) * MoveSpeed * Time.deltaTime));
}
void Jump()
{
Vector2 vertical = new Vector2(rb.velocity.x, JumpSpeed).normalized;
rb.velocity = rb.transform.position + rb.transform.TransformDirection((vertical) * MoveSpeed * Time.deltaTime);
rb.velocity = rb.transform.position + rb.transform.TransformDirection((-vertical) * MoveSpeed * Time.deltaTime);
//the problem is that when the player is jumping and moving, he will keep flying away from the planet
//hope this is enough
↧
Transition from 2D bone-based animation to ragdoll?
**My goal is to create a 2D character that moves mostly with simple bone-based animation (can run, jump, etc), but sometimes falls like a ragdoll.**
I originally created a character according to this [tutorial][1]. I got the simplest hierarchy of sprites of limbs for easy creation of animation. At the root of these sprites was an empty object, to which I attached a RigidBody2D and Collider2D, in order to be able to realize the physics of movements (running, jumping, etc.).
Then I began to think about the physics of the ragdoll and I found some information [here][2]:
> *"A common example of this is the “ragdoll” effect where a character normally moves under animation but is thrown physically by an explosion or a heavy collision. The character’s limbs can each be given their own Rigidbody component with IsKinematic enabled by default. The limbs will move normallly by animation until IsKinematic is switched off for all of them and they immediately behave as physics objects. At this point, a collision or explosion force will send the character flying with its limbs thrown in a convincing way."*
In the end, I attached a kinematic RigidBody2D and a Collider2D for all the limbs of the character that were connected with Hinge Joints. At the moment when the character should become a ragdoll, I turn off the animator and make the RigidBody2D of all his limbs dynamic. But the collider of the root element with a dynamic rigid body collides with the colliders of the child elements, whose RigidBody2D is still kinematic. Because of this, the movement becomes unpredictable.
The first thing that occurred to me was to take the root element collider out of the range of other colliders and place it under the characters' legs. And it worked, the character could move animatedly. And I even managed to make it a ragdoll, but the root object fell off. I tried to connect it with a child using Fixed Joint, and as a result, physics did not act on the root element at all.
I'm starting to get confused in what I'm doing. It seems that I am doing something wrong with the root element. Probably everything should work as stated in my quote, but I do not understand how to combine it with my root element, on which there is a RigidBody2D and a Collider2D. I need your help!
[1]: https://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364
[2]: https://docs.unity3d.com/Manual/CollidersOverview.html
↧
↧
How do I override objects that aren't in the Hierarchy?
How do I override Unity objects that aren't available in the Hierarchy?
I'm an experienced programmer, but new to Unity (or any developer similar platform), so I know how to write override scripts. But I'm not sure what to attach them to if the object I want to override isn't available in the Hierarchy create menu. There doesn't seem to be any way to get these scripts to run... but I know that's not the case because tons of online tutorials discuss overriding these objects... they show the scripts, but they all neglect to show the next step of where attach the script.
The two objects that I'm focused on are Tilebase and ITilemap. Neither of these objects can be added as a GameObject or component... so what do I attach the override script to if I want to override their behavior? Confused.
Thanks for any help.
↧
Why friction doesn't work vertically in Unity?
Hello,
I have three cubes placed along a line, apart by some distance. the middle cube is an object and the two cubes at each side are fingers. Each of them are equipped with rigidbody and physics material having both static and dynamic friction set to 0.9. The object rigidbody is using gravity. None of them are kinematic.
I wrote a script which applies opposing forces to both fingers so that I can grab or release the object(Pressing against the sides of the middle cube or just move away). Now when I try to lift it up, the middle object doesn't lift up,the two fingers just lift up. Why does this happen? I mean, I am applying a force to the fingers and they should press against the object but apparently they don't.
I have solved this problem by creating fixedjoints on collision. But I am curious about knowing why friction does not work in vertical direction.
↧
How to have my player “ride” along with moving platforms?,How to have my character “ride” along with moving platforms?
I'm new to unity and here am developing a game for htc VIVE, am using steamvr player prefab in my game and there are some moving platforms by using that player can cross from one side to another. The issue is when player steps on the it he is not moving along with the moving platform he literally stands on the same X position and some How I figured it out that its a issue with player collider. Is there any possibile way to achieve this without using any collider/rigidbody. Open to any idea/solution you guys can come up with. Below is the code which i have used to move the player. Any type of information would be truly appreciated.
public GameObject player;
private void OnTriggerEnter(Collider other)
{
if(other.gameobject == player) {
playter.transform.parent = transform;
}
}
private void OnTriggerExit(Collider other)
{
if(other.gameObject == player)
{
playter.transform.parent = null;
}
}
↧
360 degree video on Oculus Rift using Unity for Head Tracking
Hi,
I am using Unity to play 360 degree videos on Oculus Rift. I followed this tutorial - https://docs.unity3d.com/Manual/VideoPanoramic.html. The video is playing but the frames appear to be misplaced and I am not sure what the issue is.
Here is a link to the videos I am trying to play - http://vhil.stanford.edu/360-video-database/.
The reason I am using unity instead of the Oculus software to play the videos is so that I can run a head tracking script simultaneously while playing the video.
Please do let me know if anyone can help or if something similar has been answered before.
Thank you
↧
↧
Builds Crashing with "UnityPlayer.dll caused an Access Violation (0xc0000005)"
Hello,
My team and I are experiencing an interesting issue in which the application we have built is crashing after variable amounts of time on certain machines. Currently, we can replicate the crashing issue on two machines, one of our lab systems and one of our client's systems. The application does not experience the crash on several other machines. The error is always the same, an access violation with the error code 0xc0000005. Per the suggestion of several forum posts, we have disabled antivirus software as well as any remote desktop software that was running in the background. We have done extensive testing and analysis of our code, but have failed to isolate the cause of this issue. Does anyone have any advice we can try to eliminate these crashes? It would be much appreciated.
Below is the error log output:
ReadySet by ReadySet [version: Unity 2018.2.20f1_cef3e6c0c622]
UnityPlayer.dll caused an Access Violation (0xc0000005)
in module UnityPlayer.dll at 0033:00a4edc2.
Error occurred at 2019-07-01_123216.
C:\Users\wbdpdlab24\Desktop\ReadySet v2_0_6_4b\ReadySet.exe, run by wbdpdlab24.
18% physical memory in use.
32677 MB physical memory [26714 MB free].
5058 MB process peak paging file [4197 MB used].
2621 MB process peak working set [2128 MB used].
System Commit Total/Limit/Peak: 11023MB/37541MB/13335MB
System Physical Total/Available: 32677MB/26714MB
System Process Count: 172
System Thread Count: 2190
System Handle Count: 70563
Disk space data for 'C:\Users\WBDPDL~1\AppData\Local\Temp\ReadySet\ReadySet\Crashes\Crash_2019-07-01_173214759\': 44255285248 bytes free of 510614437888 total.
Read from location FFFFFFFFFFFFFFFF caused an access violation.
Context:
RDI: 0x00000137d2150eb0 RSI: 0x3fc98d41c0dfca94 RAX: 0x0000000004f71f46
RBX: 0x0000000000000000 RCX: 0x00000137ab57abf8 RDX: 0x00000137ab578730
RIP: 0x00007ffc00a4edc2 RBP: 0x0000000b5bffda90 SegCs: 0x0000013700000033
EFlags: 0x0000000000010202 RSP: 0x0000000b5bffd880 SegSs: 0x000001370000002b
R8: 0x00007ffc00a4d2e0 R9: 0x00007ffc005d1a30 R10: 0x0000000000000010
R11: 0x00000137ab57b380 R12: 0x00000137ab578730 R13: 0x0000000000000000
R14: 0x0000000000000001 R15: 0x0000000000000000
Bytes at CS:EIP:
8b 5e 18 8b 7e 1c 49 83 fe 01 0f 86 ae 00 00 00
*** WARNING ***
Managed call stack frames will be incorrect or missing.
The Mono DLL at 'C:\Users\wbdpdlab24\Desktop\ReadySet v2_0_6_4b\Mono\EmbedRuntime\mono.dll' does not provide out-of-process stack information support.
Upgrade to a newer version of the Mono Scripting Runtime for more detailed debug information.
Stack Trace of Crashed Thread 8952:
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00A4EDC2)
0x00007FFC00A4EDC2 (UnityPlayer) (function-name not available)
0x00007FFC0106C7B3 (UnityPlayer) UnityMain
0x00007FFC010724EB (UnityPlayer) UnityMain
0x00007FFC0107368B (UnityPlayer) UnityMain
0x00007FFC010737A7 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Stacks for Running Threads:
Call Stack for Thread 14260:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC0107BC43 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00D2C442)
0x00007FFC00D2C442 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC007D3E99)
0x00007FFC007D3E99 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0097CDB2)
0x00007FFC0097CDB2 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0097C887)
0x00007FFC0097C887 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0097C912)
0x00007FFC0097C912 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0097E72F)
0x00007FFC0097E72F (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC01039215)
0x00007FFC01039215 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0103835A)
0x00007FFC0103835A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0103AB0B)
0x00007FFC0103AB0B (UnityPlayer) (function-name not available)
0x00007FFC0103ACDB (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7AFE21207)
0x00007FF7AFE21207 (ReadySet) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 4036:
0x00007FFC4383E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFC437C6866 (ntdll) RtlReleaseSRWLockExclusive
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 13012:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC1343FFD6 (mono) mono_poll
0x00007FFC1346880E (mono) mono_gc_is_finalizer_thread
0x00007FFC134D4097 (mono) mono_thread_interruption_request_flag
0x00007FFC1358A163 (mono) mono_unity_install_unitytls_interface
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 2592:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10112:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12300:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10716:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12420:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7124:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12176:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7856:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 3212:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 11356:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 11712:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 13344:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12980:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 3388:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10728:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 736:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 5784:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 5364:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12340:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 6300:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7612:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7332:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7304:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12060:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 4432:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12284:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 2624:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 13228:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E43F0)
0x00007FFC009E43F0 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009622BC)
0x00007FFC009622BC (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12844:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00842776)
0x00007FFC00842776 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00842669)
0x00007FFC00842669 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 1264:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24EA9203 (nvwgf2umx) OpenAdapter12
0x00007FFC24EA83ED (nvwgf2umx) OpenAdapter12
0x00007FFC24EA001D (nvwgf2umx) OpenAdapter12
0x00007FFC25707E8A (nvwgf2umx) NVAPI_Thunk
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12544:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 9892:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 11372:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 6968:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 6356:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10268:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7912:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC014D33DA (UnityPlayer) UnityMain
0x00007FFC014D332E (UnityPlayer) UnityMain
0x00007FFC01461171 (UnityPlayer) UnityMain
0x00007FFC015E1DB1 (UnityPlayer) UnityMain
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 9804:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC014B5925 (UnityPlayer) UnityMain
0x00007FFC0145F47A (UnityPlayer) UnityMain
0x00007FFC01461151 (UnityPlayer) UnityMain
0x00007FFC015E1DB1 (UnityPlayer) UnityMain
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 4044:
0x00007FFC4383B024 (ntdll) ZwDelayExecution
0x00007FFC3FBB5E9A (KERNELBASE) SleepEx
0x00007FFC0145F62A (UnityPlayer) UnityMain
0x00007FFC0146118A (UnityPlayer) UnityMain
0x00007FFC015E1DB1 (UnityPlayer) UnityMain
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10520:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 12880:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00998A23)
0x00007FFC00998A23 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00998B89)
0x00007FFC00998B89 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 3700:
0x00007FFC4383B4F4 (ntdll) NtWaitForMultipleObjects
0x00007FFC3FBB6099 (KERNELBASE) WaitForMultipleObjectsEx
0x00007FFC3FBB5F8E (KERNELBASE) WaitForMultipleObjects
0x00007FFC256CE796 (nvwgf2umx) NVAPI_Thunk
0x00007FFC25707E8A (nvwgf2umx) NVAPI_Thunk
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10376:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 8000:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 4420:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 2040:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 2496:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 1400:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC24FC3D6F (nvwgf2umx) OpenAdapter12
0x00007FFC24FC3C6F (nvwgf2umx) OpenAdapter12
0x00007FFC25D7B8C4 (nvwgf2umx) NVAPI_Thunk
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 8516:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093B97D)
0x00007FFC0093B97D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0093C81B)
0x00007FFC0093C81B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 5716:
0x00007FFC4383AAC4 (ntdll) ZwRemoveIoCompletion
0x00007FFC3F33F338 (MSWSOCK) Tcpip6_WSHStringToAddress
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 6612:
0x00007FFC4383E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFC437C6866 (ntdll) RtlReleaseSRWLockExclusive
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10320:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC0119EAE2 (UnityPlayer) UnityMain
0x00007FFC01185A9F (UnityPlayer) UnityMain
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 2488:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 10776:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 432:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7928:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 9772:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 5008:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC00ADBAC4)
0x00007FFC00ADBAC4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC009E37E8)
0x00007FFC009E37E8 (UnityPlayer) (function-name not available)
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 660:
0x00007FFC3FDF96E4 (win32u) NtUserMsgWaitForMultipleObjectsEx
0x00007FFC42D8031D (USER32) MsgWaitForMultipleObjectsEx
0x00007FFC310B5CE3 (gdiplus) GdipGetImageEncoders
0x00007FFC310B5C5F (gdiplus) GdipGetImageEncoders
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7288:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC0F75A773 (tobii_pro) tobii_pro_unsubscribe_from_eye_image_as_gif
0x00007FFC0F7542D8 (tobii_pro) tobii_pro_unsubscribe_from_eye_image_as_gif
0x00007FFC0F8D9695 (tobii_pro) tobii_pro_unsubscribe_from_eye_image_as_gif
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 3160:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC0F75A84D (tobii_pro) tobii_pro_unsubscribe_from_eye_image_as_gif
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC0F7413C8)
0x00007FFC0F7413C8 (tobii_pro) (function-name not available)
0x00007FFC0F8D9695 (tobii_pro) tobii_pro_unsubscribe_from_eye_image_as_gif
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 1880:
0x00007FFC4383AA24 (ntdll) ZwWaitForSingleObject
0x00007FFC3FBA9252 (KERNELBASE) WaitForSingleObjectEx
0x00007FFC04DB0AAD (vrclient_x64) HmdSystemFactory
0x00007FFC04E458EA (vrclient_x64) HmdSystemFactory
0x00007FFC04DB0A5A (vrclient_x64) HmdSystemFactory
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 7652:
0x00007FFC4383E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFC437C6866 (ntdll) RtlReleaseSRWLockExclusive
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Call Stack for Thread 1420:
0x00007FFC4383E2F4 (ntdll) ZwWaitForWorkViaWorkerFactory
0x00007FFC437C6866 (ntdll) RtlReleaseSRWLockExclusive
0x00007FFC42F64034 (KERNEL32) BaseThreadInitThunk
0x00007FFC43813691 (ntdll) RtlUserThreadStart
Stack Memory [0x0000000B5BFFD880-0x0000000B5C000000]:
0x5bffd880: 00000000 00000000 d1f88bc0 00000137 ............7...
0x5bffd890: d2150eb0 00000137 008e5b8c 00007ffc ....7....[......
0x5bffd8a0: be17c780 00000137 00000001 00000000 ....7...........
0x5bffd8b0: b0a86060 fffffed3 ab578730 00000137 ``......0.W.7...
0x5bffd8c0: 00000000 00000000 010448fe 00007ffc .........H......
0x5bffd8d0: 00000001 00000000 fa0bbcac 00000137 ............7...
0x5bffd8e0: 0000ffff 00004a40 00000288 000134c8 ....@J.......4..
0x5bffd8f0: 00000000 00000000 ab578730 00000137 ........0.W.7...
0x5bffd900: 00000002 00000138 c0244a40 00000137 ....8...@J$.7...
0x5bffd910: b0a86060 fffffed3 b0a85fc0 fffffed3 ``......._......
0x5bffd920: ab578730 00000137 01066a10 00007ffc 0.W.7....j......
0x5bffd930: b0a85ff0 fffffed3 010505b6 00007ffc ._..............
0x5bffd940: 000000b4 00000170 00000000 00000000 ....p...........
0x5bffd950: abad0e70 00000137 00000000 00000000 p...7...........
0x5bffd960: 00000001 00000000 d2150eb0 00000137 ............7...
0x5bffd970: d1f88bc0 00000137 5bffda90 0000000b ....7......[....
0x5bffd980: 00000000 00000000 0106c7b3 00007ffc ................
0x5bffd990: ab57abf8 00000137 5bffda90 0000000b ..W.7......[....
0x5bffd9a0: 00a4d2e0 00007ffc 005d1a30 00007ffc ........0.].....
0x5bffd9b0: 00000000 00000000 d2150eb0 00000137 ............7...
0x5bffd9c0: 00000001 00000000 00000000 00000137 ............7...
0x5bffd9d0: 5bffe6d0 0000000b ffffffff 00000000 ...[............
0x5bffd9e0: 00000000 00000000 00000000 00000000 ................
0x5bffd9f0: 0003794d 00000000 a88f0000 00000137 My..........7...
0x5bffda00: 00000000 00000000 5bffe088 0000000b ...........[....
0x5bffda10: 00000000 00000000 af1009b0 00000137 ............7...
0x5bffda20: 5bffdb40 0000000b aed461a0 00000137 @..[.....a..7...
0x5bffda30: 5bffdb50 0000000b 24d99418 00007ffc P..[.......$....
0x5bffda40: 5bffdc80 0000000b af1009b0 00000137 ...[........7...
0x5bffda50: 00000000 00000000 00000030 00000000 ........0.......
0x5bffda60: 00000001 00000000 00000001 00000000 ................
0x5bffda70: 00000000 00000000 0003794d 00000000 ........My......
0x5bffda80: 00000000 00000000 00000000 00000000 ................
0x5bffda90: a87f0000 00000137 5bffdaa0 0000000b ....7......[....
0x5bffdaa0: 00000000 00000137 00000008 00000137 ....7.......7...
0x5bffdab0: 00000020 00000000 00000000 00000000 ...............
0x5bffdac0: 5bffdb50 0000000b 5bffdb10 0000000b P..[.......[....
0x5bffdad0: 00000002 00000137 3ceb037d 00007ffc ....7...}..<....
0x5bffdae0: 000005d8 00000000 3ceb5190 00007ffc .........Q.<....
0x5bffdaf0: 00000000 00000000 5bff0000 0000000b ...........[....
0x5bffdb00: cee95460 00000137 3d0e92e8 00007ffc `T..7......=....
0x5bffdb10: 00000000 00000000 00000000 00000000 ................
0x5bffdb20: 00000000 00000000 00000000 00000000 ................
0x5bffdb30: 00000000 00000000 00000000 00000000 ................
0x5bffdb40: 00000000 00000000 00000000 00000000 ................
0x5bffdb50: cf3834a0 00000137 00000000 00000000 .48.7...........
0x5bffdb60: 00000000 00000000 437b6ff8 00007ffc .........o{C....
0x5bffdb70: 00000000 00000000 00000000 00000000 ................
0x5bffdb80: 00000000 00000000 00000000 00000000 ................
0x5bffdb90: 00000000 00000000 00000000 00000000 ................
0x5bffdba0: 00000000 00000000 00000000 00000000 ................
0x5bffdbb0: cf3f7f40 00000137 00000000 00000000 @.?.7...........
0x5bffdbc0: 00000000 00000000 00000000 00000000 ................
0x5bffdbd0: 00000000 00000000 ade585f8 00000137 ............7...
0x5bffdbe0: ffffffff ffffffff aed3c2b0 00000137 ............7...
0x5bffdbf0: 00000000 00000000 ade58af0 00000137 ............7...
0x5bffdc00: 0167b858 00007ffc 00000001 00000001 X.g.............
0x5bffdc10: 00000000 00000000 00000002 00000002 ................
0x5bffdc20: 00000002 00000002 605190e8 00000138 ..........Q`8...
0x5bffdc30: 00000001 00000137 00000002 00000000 ....7...........
0x5bffdc40: 00000002 80000000 605190f0 00000138 ..........Q`8...
0x5bffdc50: 00000001 00000000 00000002 00000000 ................
0x5bffdc60: 00000002 80000000 605190f8 00000138 ..........Q`8...
0x5bffdc70: 00000001 00000000 00000020 00000000 ........ .......
0x5bffdc80: 00000020 80000000 00000000 00000000 ...............
0x5bffdc90: 00000001 00000000 cee955f0 00000137 .........U..7...
0x5bffdca0: 00000000 00000000 0003794d 00000000 ........My......
0x5bffdcb0: 00000001 00000000 00000001 00000000 ................
0x5bffdcc0: cf43e9c0 00000137 00000000 00000001 ..C.7...........
0x5bffdcd0: 00000000 00000000 cee95500 00000137 .........U..7...
0x5bffdce0: ade58d60 00000137 00000001 00000000 `...7...........
0x5bffdcf0: 00000000 00000000 cf440790 00000137 ..........D.7...
0x5bffdd00: 00000001 00000000 00000001 00000000 ................
0x5bffdd10: 3ceb83a0 00007ffc 3cebce7f 00007ffc ...<.......<....
0x5bffdd20: 00000000 00000000 00000000 00000000 ................
0x5bffdd30: 001f5d7a 00000000 3ceb83a0 00007ffc z].........<....
0x5bffdd40: cf440790 00000137 3cef4b2d 00007ffc ..D.7...-K.<....
0x5bffdd50: ade58608 00000137 00000001 00000000 ....7...........
0x5bffdd60: ade585e8 00000137 cfa08758 00000137 ....7...X...7...
0x5bffdd70: cf440790 00000137 00000001 00007ffc ..D.7...........
0x5bffdd80: 00000018 00000000 00000018 00000000 ................
0x5bffdd90: aefa33c8 00000137 00000000 00000000 .3..7...........
0x5bffdda0: aed3c2b0 00000137 aed461a0 00000137 ....7....a..7...
0x5bffddb0: 5bffde50 0000000b 00000001 00000137 P..[........7...
0x5bffddc0: ade58d01 00000137 3cef4bfc 00007ffc ....7....K.<....
0x5bffddd0: 00000000 00000000 3cef4d3a 00007ffc ........:M.<....
0x5bffdde0: 00000000 00000000 00000000 00000000 ................
0x5bffddf0: 00000001 00000000 cf440790 00000137 ..........D.7...
0x5bffde00: ade58608 00000137 3cebd1d3 00007ffc ....7......<....
0x5bffde10: cfa088c0 00000137 3ceb514e 00007ffc ....7...NQ.<....
0x5bffde20: 5bffdf00 0000000b 00000000 00000000 ...[............
0x5bffde30: d0aa12d0 00000137 00000001 00007ffc ....7...........
0x5bffde40: 00000000 00007ffc 00000000 00000000 ................
0x5bffde50: 00000000 00000137 00000000 00000000 ....7...........
0x5bffde60: cf440790 00000137 00000000 00000000 ..D.7...........
0x5bffde70: 00000000 00000000 00000000 00000000 ................
0x5bffde80: cf440790 00000137 3e8f5918 00007ffc ..D.7....Y.>....
0x5bffde90: 3d0ccd58 00007ffc 3cecbc60 00007ffc X..=....`..<....
0x5bffdea0: cfa08820 00000137 fffffffe ffffffff ...7...........
0x5bffdeb0: 5bffe240 0000000b 5bffe020 0000000b @..[.... ..[....
0x5bffdec0: 00000000 ffffffff fffffffe ffffffff ................
0x5bffded0: 5bffe020 0000000b 3e8f5918 00007ffc ..[.....Y.>....
0x5bffdee0: 805e793d 0000289e 3ceb54a0 00007ffc =y^..(...T.<....
0x5bffdef0: cfa08730 00000137 11000400 00000000 0...7...........
0x5bffdf00: 00000000 00000000 aefa2d40 00000137 ........@-..7...
0x5bffdf10: 00000001 00000000 00000001 00000000 ................
0x5bffdf20: 5bffe1b0 0000000b 3cee9438 00007ffc ...[....8..<....
0x5bffdf30: ade58b90 00000137 3e898821 00007ffc ....7...!..>....
0x5bffdf40: 00000000 00000000 ade58b90 00000137 ............7...
0x5bffdf50: 00000001 00020004 cee953b8 00000137 .........S..7...
0x5bffdf60: 000022f8 0000000b ade76570 00000137 ."......pe..7...
0x5bffdf70: 00000000 00000000 00000000 00000000 ................
0x5bffdf80: 5bffdfa6 0000000b 5bffdf60 0000000b ...[....`..[....
0x5bffdf90: 04000000 00000000 00001000 00000000 ................
0x5bffdfa0: 00000000 00000000 00000001 400007c0 ...............@
0x5bffdfb0: 00000000 00000000 00000000 00000000 ................
0x5bffdfc0: 00000000 00000000 00000000 00000000 ................
0x5bffdfd0: 00000000 00000000 00000000 00000000 ................
0x5bffdfe0: 00000000 00000000 00000000 00000000 ................
0x5bffdff0: 00000000 00000000 00000000 00000000 ................
0x5bffe000: 00000000 00000000 00000000 00000000 ................
0x5bffe010: 00000000 00000000 00000000 00000000 ................
0x5bffe020: 00000000 00000000 00000000 00000000 ................
0x5bffe030: 00000000 00000000 00000000 00000000 ................
0x5bffe040: 00000000 00000000 00000000 00000000 ................
0x5bffe050: 00000000 00000000 00000000 00000000 ................
0x5bffe060: 00000000 00000000 00000000 00000000 ................
0x5bffe070: 00000000 00000000 00000000 00000000 ................
0x5bffe080: 00000000 00000000 00000000 00000000 ................
0x5bffe090: 00000000 00000000 00000000 00000000 ................
0x5bffe0a0: 00000000 00000000 00000000 00000000 ................
0x5bffe0b0: ade4d610 00000137 00000310 00000000 ....7...........
0x5bffe0c0: 00000000 00000000 00000000 00000000 ................
0x5bffe0d0: 00000000 00000000 00000000 00000000 ................
0x5bffe0e0: 00000000 00000000 00000000 00000000 ................
0x5bffe0f0: 00000000 00000000 00000000 00000000 ................
0x5bffe100: 00000000 00000000 00000000 00000000 ................
0x5bffe110: 805e7b2d 0000289e 00000000 00000000 -{^..(..........
0x5bffe120: 00000001 00000000 00000000 00000000 ................
0x5bffe130: 00000001 00000000 00000000 00000000 ................
0x5bffe140: 5bffe250 0000000b 25644bdd 00007ffc P..[.....Kd%....
0x5bffe150: 00000000 00000000 00000000 00000000 ................
0x5bffe160: 04000000 00000000 00000000 00000000 ................
0x5bffe170: 00000000 00000000 00000000 00000000 ................
0x5bffe180: 00000001 00001000 00000000 00000000 ................
0x5bffe190: 00000000 00000000 00000000 00000000 ................
0x5bffe1a0: 04000000 00000000 5bffe6d0 0000000b ...........[....
0x5bffe1b0: 04000000 00000000 00001000 00000000 ................
0x5bffe1c0: 00000001 00000000 ade46920 00000137 ........ i..7...
0x5bffe1d0: 00000000 00000000 00000000 00000000 ................
0x5bffe1e0: 00000000 00000000 00000000 00000000 ................
0x5bffe1f0: 00000000 00000000 00000000 00000000 ................
0x5bffe200: 00000000 00000000 00000000 00000000 ................
0x5bffe210: 00000000 00000000 00000000 00000000 ................
0x5bffe220: 00000000 00000000 00000000 00000000 ................
0x5bffe230: 00000000 00000000 00000000 00000000 ................
0x5bffe240: 00000000 00000000 00000000 00000000 ................
0x5bffe250: 00000000 00000000 00000000 00000000 ................
0x5bffe260: 00000000 00000000 00000000 00000000 ................
0x5bffe270: 00000000 00000000 24ea2722 00007ffc ........"'.$....
0x5bffe280: 00000000 00000000 00000000 00000000 ................
0x5bffe290: 00000000 00000000 00000000 00000000 ................
0x5bffe2a0: 00000000 00000000 00000000 00000000 ................
0x5bffe2b0: 00000000 00000000 00000000 00000000 ................
0x5bffe2c0: 00000000 00000000 00000000 00000000 ................
0x5bffe2d0: 00000000 00000000 00000000 00000000 ................
0x5bffe2e0: 00000000 00000000 00000000 00000000 ................
0x5bffe2f0: 00000000 00000000 00000000 00000000 ................
0x5bffe300: 00000000 00000000 00000000 00000000 ................
0x5bffe310: d0d49c10 00000137 00000000 00000000 ....7...........
0x5bffe320: 00000000 00000000 d0d49910 00000137 ............7...
0x5bffe330: d0d49c10 00000137 00000000 00000000 ....7...........
0x5bffe340: 5bffe3b1 0000000b 2562deff 00007ffc ...[......b%....
0x5bffe350: aed73d20 00000137 d0d49c10 00000137 =..7.......7...
0x5bffe360: 00000000 00000000 24ea2722 00007ffc ........"'.$....
0x5bffe370: 00000000 00000000 00000000 00000000 ................
0x5bffe380: 00000000 00000000 00000000 00000000 ................
0x5bffe390: 00000000 00000000 00000000 00000000 ................
0x5bffe3a0: 00000000 00000000 00000000 00000000 ................
0x5bffe3b0: 00000000 00000000 00000000 00000000 ................
0x5bffe3c0: 00000000 00000000 ade4d610 00000137 ............7...
0x5bffe3d0: 00000310 00000000 00000000 00000000 ................
0x5bffe3e0: 00000000 00000000 d0d49910 00000137 ............7...
0x5bffe3f0: d0b02f10 00000137 00000000 00000000 ./..7...........
0x5bffe400: aed461a0 00000137 00000000 00000004 .a..7...........
0x5bffe410: fffffffe 00000000 d0d49910 00000137 ............7...
0x5bffe420: 00000000 00000000 00000000 00000000 ................
0x5bffe430: 00000000 00000000 00000000 00000000 ................
0x5bffe440: cfca7f70 00000137 00000000 00000000 p...7...........
0x5bffe450: d0b02de0 00000137 d0d87500 00000137 .-..7....u..7...
0x5bffe460: cfca7670 00000137 5bffe6a8 0000000b pv..7......[....
0x5bffe470: fffffffe 00000000 d0b02f10 00000137 ........./..7...
0x5bffe480: 5bffe590 0000000b 258c21f4 00007ffc ...[.....!.%....
0x5bffe490: 00000000 00000000 d0d49910 00000137 ............7...
0x5bffe4a0: 5bffe4e8 0000000b aed461a0 00000137 ...[.....a..7...
0x5bffe4b0: 5bffe4c0 0000000b 00000000 00000000 ...[............
0x5bffe4c0: 00000001 00000000 5bffe6a8 0000000b ...........[....
0x5bffe4d0: aed73d20 00000137 aed46e80 00000137 =..7....n..7...
0x5bffe4e0: 00000200 00000000 d0d49910 00000137 ............7...
0x5bffe4f0: 00000000 00000000 5bffe750 0000000b ........P..[....
0x5bffe500: 00000001 00000000 256bd0d6 00007ffc ..........k%....
0x5bffe510: 00000000 00000000 258bf119 00007ffc ...........%....
0x5bffe520: 00000000 00000000 d534a810 00000137 ..........4.7...
0x5bffe530: 5bffe660 0000000b 00000000 00000000 `..[............
0x5bffe540: 5bffe5a8 0000000b 258bf119 00007ffc ...[.......%....
0x5bffe550: 00000005 00000000 24eaf180 00007ffc ...........$....
0x5bffe560: 5bffe700 0000000b d534a940 00000137 ...[....@.4.7...
0x5bffe570: 5bffe5d8 0000000b 2565ef94 00007ffc ...[......e%....
0x5bffe580: 00000005 00000000 00000000 00007ffc ................
0x5bffe590: 5bffe7f8 0000000b 5bffe5a8 0000000b ...[.......[....
0x5bffe5a0: 00000000 00000000 00000000 00000000 ................
0x5bffe5b0: 5bffe7f8 0000000b 00000000 00000000 ...[............
0x5bffe5c0: 5bffe828 0000000b 5bffe5d8 0000000b (..[.......[....
0x5bffe5d0: 00000000 0000388b 00000000 00000000 .....8..........
0x5bffe5e0: 5bffe828 0000000b 00000004 00000000 (..[............
0x5bffe5f0: aed3c2b0 00000137 ffffffff 00000000 ....7...........
0x5bffe600: ae1af6f0 00000137 aa5cce10 00000137 ....7.....\.7...
0x5bffe610: 00000000 00000000 00000000 00000000 ................
0x5bffe620: 000000ec 0003794d ab578730 00000137 ....My..0.W.7...
0x5bffe630: 00000001 00000000 00000000 00000137 ............7...
0x5bffe640: 00000002 0000000b 5bffe6a8 0000000b ...........[....
0x5bffe650: 00000000 00000000 258bf119 00007ffc ...........%....
0x5bffe660: d534a810 00000137 00000000 00000000 ..4.7...........
0x5bffe670: 00000000 00000000 d534a940 00000137 ........@.4.7...
0x5bffe680: 5bffe790 0000000b 24eaf483 00007ffc ...[.......$....
0x5bffe690: b9d16cdb 0000388b d534ec20 00000137 .l...8.. .4.7...
0x5bffe6a0: b9d16acb 0000388b 00000000 00000000 .j...8..........
0x5bffe6b0: aed3c388 00000137 3d016c7a 00007ffc ....7...zl.=....
0x5bffe6c0: ae1b01f0 00000137 aa4bc8c0 00000137 ....7.....K.7...
0x5bffe6d0: 00000000 00000000 00000000 00000000 ................
0x5bffe6e0: 000000f4 0003794d ab578730 00000137 ....My..0.W.7...
0x5bffe6f0: 00000000 00000000 aa78bbb0 00000137 ..........x.7...
0x5bffe700: aa78bb50 00000137 00000000 00000000 P.x.7...........
0x5bffe710: 00000000 00000000 00000000 00000000 ................
0x5bffe720: 00000000 00000000 be17e440 00000137 ........@...7...
0x5bffe730: be18b600 00000137 00000000 00000000 ....7...........
0x5bffe740: 00000000 00000000 00000000 00000000 ................
0x5bffe750: 00000001 00000000 3d0178d8 00007ffc .........x.=....
0x5bffe760: 000000d5 00000000 010403ad 00007ffc ................
0x5bffe770: aed3d878 00000137 aa4bc8c0 00000137 x...7.....K.7...
0x5bffe780: ab578730 00000137 01049b9c 00007ffc 0.W.7...........
0x5bffe790: 00000000 00000000 fa0bbc74 00000137 ........t...7...
0x5bffe7a0: fa0bbd04 00000137 00000000 00000000 ....7...........
0x5bffe7b0: 00000000 00000000 00000000 00000000 ................
0x5bffe7c0: ab57a800 00000137 00000005 00000000 ..W.7...........
0x5bffe7d0: 00000001 00000000 00000000 00000000 ................
0x5bffe7e0: 5bffe9c0 0000000b b773d0c0 00000137 ...[......s.7...
0x5bffe7f0: 5bffe950 0000000b 0085a138 00007ffc P..[....8.......
0x5bffe800: ab578770 00000137 00000002 00000000 p.W.7...........
0x5bffe810: 5bffe950 0000000b 00859cb9 00007ffc P..[............
0x5bffe820: 00000001 00000000 00000002 0000000b ................
0x5bffe830: 00000000 0000000b aa730a10 00000137 ..........s.7...
0x5bffe840: ffffffff ffffffff b773d100 00000137 ..........s.7...
0x5bffe850: 00000002 00000000 010444b2 00007ffc .........D......
0x5bffe860: 00000001 00000000 aa730a10 00000137 ..........s.7...
0x5bffe870: 00000000 00000000 00000000 00000000 ................
0x5bffe880: ab578730 00000137 01049da4 00007ffc 0.W.7...........
0x5bffe890: ab578730 00000137 00000000 00000000 0.W.7...........
0x5bffe8a0: 00000002 00000000 5bffe950 0000000b ........P..[....
0x5bffe8b0: 00000001 0000000b 5bffe9c0 0000000b ...........[....
0x5bffe8c0: 00000001 00000137 aa730a10 00000137 ....7.....s.7...
0x5bffe8d0: ffffffff ffffffff 00000018 00000000 ................
0x5bffe8e0: 00000001 00000000 b773d0c0 00000137 ..........s.7...
0x5bffe8f0: 5bffe9c0 0000000b 008e5cac 00007ffc ...[.....\......
0x5bffe900: b562df70 00000137 aa730a10 00000137 p.b.7.....s.7...
0x5bffe910: 00000001 00000000 008e2832 00007ffc ........2(......
0x5bffe920: 00000001 00000137 5bffe9c0 0000000b ....7......[....
0x5bffe930: 00000001 00000137 aa730a10 00000137 ....7.....s.7...
0x5bffe940: 5bffe9b0 0000000b 0077bbd4 00007ffc ...[......w.....
0x5bffe950: c73e73f0 00000137 00000058 00007ffc .s>.7...X.......
0x5bffe960: 00000000 00000000 abad1480 00000137 ............7...
0x5bffe970: b562df70 00000137 008e5b8c 00007ffc p.b.7....[......
0x5bffe980: 00000006 00000000 5bffe9f0 0000000b ...........[....
0x5bffe990: 00000000 00000000 b562df70 00000137 ........p.b.7...
0x5bffe9a0: 00000001 00000000 00000058 00007ffc ........X.......
0x5bffe9b0: 00000002 00000137 00000001 00000000 ....7...........
0x5bffe9c0: 00000000 00000000 00000000 00000000 ................
0x5bffe9d0: 00004494 0000005a 00000000 00000000 .D..Z...........
0x5bffe9e0: 00000000 00000000 00001ef0 00000000 ................
0x5bffe9f0: 00000058 00000000 0000005a 00000002 X.......Z.......
0x5bffea00: 00000000 00000000 ffffffff 00000000 ................
0x5bffea10: 00000000 00000000 00000000 00000000 ................
0x5bffea20: 00000000 00000000 010500ff 00007ffc ................
0x5bffea30: aa730a10 00000137 b773d0c0 00000137 ..s.7.....s.7...
0x5bffea40: 00000000 00000000 00000000 00000000 ................
0x5bffea50: abad1460 00000137 00000001 00000000 `...7...........
0x5bffea60: 00000000 00000000 00000000 00000000 ................
0x5bffea70: 00000000 00000000 00000000 00000000 ................
0x5bffea80: 00000000 00000000 00000000 00000000 ................
0x5bffea90: 00000000 00000000 00000000 00000000 ................
0x5bffeaa0: 00000000 00000000 00000000 00000000 ................
0x5bffeab0: 00000000 00000000 00000000 00000000 ................
0x5bffeac0: 00000000 00000000 00000000 00000000 ................
0x5bffead0: 00000000 00000000 00000000 00000000 ................
0x5bffeae0: 00000000 00000000 00000000 00000000 ................
0x5bffeaf0: 01066a10 00007ffc ae3b7a00 00000137 .j.......z;.7...
0x5bffeb00: d1f88bc0 00000137 00000000 00000000 ....7...........
0x5bffeb10: abad0e70 00000137 ae3b7a00 00000137 p...7....z;.7...
0x5bffeb20: 5bffec30 0000000b 010724eb 00007ffc 0..[.....$......
0x5bffeb30: 00000000 00000004 00002740 0000000b ........@'......
0x5bffeb40: 005d1a30 00007ffc 00a4d2e0 00007ffc 0.].............
0x5bffeb50: 00000000 00000000 3f800000 00000137 ...........?7...
0x5bffeb60: 3f800000 0000000b 00000001 00000137 ...?........7...
0x5bffeb70: 00000018 0000000b 00000003 00000000 ................
0x5bffeb80: 00000000 00000000 00000000 00000000 ................
0x5bffeb90: 00000000 00000000 00000000 00000000 ................
0x5bffeba0: 00000000 00000000 00000000 00000000 ................
0x5bffebb0: 00000000 00000000 00000000 00000000 ................
0x5bffebc0: 00000000 00000011 01555554 00000800 ........TUU.....
0x5bffebd0: 00000004 00000001 00000001 00000000 ................
0x5bffebe0: 00000000 00000000 5bfff600 0000000b ...........[....
0x5bffebf0: 5bffecd0 0000000b 135946d8 00007ffc ...[.....FY.....
0x5bffec00: 00000014 00000002 00000004 00000000 ................
0x5bffec10: 00000002 00000000 13849030 00000138 ........0...8...
0x5bffec20: bfcb7fd0 00000137 000000b6 0003794d ....7.......My..
0x5bffec30: 00000000 00000000 00000190 00000000 ................
0x5bffec40: 954af85a 0000388b 00000000 00000000 Z.J..8..........
0x5bffec50: 5bffede0 0000000b 00544cf8 00000000 ...[.....LT.....
0x5bffec60: 5bfffcf0 0000000b 004a0000 00007ffc ...[......J.....
0x5bffec70: 00000000 00000000 00000000 00000000 ................
0x5bffec80: aa741410 00000137 01609d8d 00007ffc ..t.7.....`.....
0x5bffec90: 0186cdb4 00007ffc 00000001 00000137 ............7...
0x5bffeca0: 5bfffcf0 0000000b 5bfffc30 0000000b ...[....0..[....
0x5bffecb0: 5bffee30 0000000b 5bfff300 0000000b 0..[.......[....
0x5bffecc0: 5bfffc30 0000000b 5bfff600 0000000b 0..[.......[....
0x5bffecd0: 5bfffcf0 0000000b 5bfff300 0000000b ...[.......[....
0x5bffece0: 5bfffc30 0000000b 009e4cf8 00007ffc 0..[.....L......
0x5bffecf0: 00000000 00000000 4383f7dd 00007ffc ...........C....
0x5bffed00: 00000000 00000000 5bffee30 0000000b ........0..[....
0x5bffed10: 5bfff600 0000000b 5bffee30 0000000b ...[....0..[....
0x5bffed20: 5bffede0 0000000b 437ad856 00007ffc ...[....V.zC....
0x5bffed30: 5bffee30 0000000b 5bfff600 0000000b 0..[.......[....
0x5bffed40: 00000000 00000000 00000000 00000000 ................
0x5bffed50: 00000000 00000000 00000000 00000000 ................
0x5bffed60: 00000000 00000000 00000000 00000000 ................
0x5bffed70: 00000000 00000000 01a83c84 00007ffc .........<......
0x5bffed80: 00000000 00000000 004a0000 00007ffc ..........J.....
0x5bffed90: 5bfffcf0 0000000b 00000000 00000000 ...[............
0x5bffeda0: 0167b858 00007ffc 00000001 00000001 X.g.............
0x5bffedb0: 00000000 00000000 00000007 00000007 ................
0x5bffedc0: 00000008 00000008 ae81dcf8 00000137 ............7...
0x5bffedd0: 00000001 0000000b 00000008 00000000 ................
0x5bffede0: 00000008 80000000 ae81dd18 00000137 ............7...
0x5bffedf0: 00000001 00007ffc 00000008 00000000 ................
0x5bffee00: 00000008 80000000 ae81dd38 00000137 ........8...7...
0x5bffee10: 00000001 00007ffc 00000094 00000000 ................
0x5bffee20: 00000094 80000000 00000000 00000000 ................
0x5bffee30: 00000001 00000000 00000000 00000000 ................
0x5bffee40: 00000000 00000000 00000000 00000000 ................
0x5bffee50: 00000000 00000000 00000000 00000000 ................
0x5bffee60: 00000000 00000008 00000000 00000008 ................
0x5bffee70: 00000000 00000008 00000000 00000004 ................
0x5bffee80: 00000000 00000008 00000000 00000000 ................
0x5bffee90: 00000000 00000040 00000000 00000040 ....@.......@...
0x5bffeea0: 00000000 00000040 406d1388 00000000 ....@.....m@....
0x5bffeeb0: 5bffee30 0000000b 00000000 00000004 0..[............
0x5bffeec0: 00000000 00000040 5bfffcf0 0000000b ....@......[....
0x5bffeed0: 00000000 00000000 00000000 00000000 ................
0x5bffeee0: aa4b82d0 00000137 59930000 0000000b ..K.7......Y....
0x5bffeef0: 5bffe5a8 0000000b 004a0000 00007ffc ...[......J.....
0x5bffef00: 01609c78 00007ffc 00000000 00000000 x.`.............
0x5bffef10: 00000000 00000000 00000000 00000000 ................
0x5bffef20: 00000000 00000000 009e4cfa 00007ffc .........L......
0x5bffef30: 0000027f 00000000 00000000 00000000 ................
0x5bffef40: 00000000 000000cc 00001f80 0000ffff ................
0x5bffef50: 00000000 00000000 00000000 00000060 ............`...
0x5bffef60: 00000000 00000000 00000000 00000088 ................
0x5bffef70: 00000000 00000000 00000000 00000000 ................
0x5bffef80: 00000000 00000000 00000000 00000000 ................
0x5bffef90: aa462110 00000137 aa462210 00000137 .!F.7...."F.7...
0x5bffefa0: 00000000 00000000 00000000 00000000 ................
0x5bffefb0: 00000000 00000000 00000000 00000000 ................
0x5bffefc0: 00000000 00000000 00000000 00000000 ................
0x5bffefd0: 01a47000 00007ffc 004a0000 00007ffc .p........J.....
0x5bffefe0: 016a9000 000db78c 00000000 00000000 ..j.............
0x5bffeff0: 00000000 00000000 00000000 00000000 ................
0x5bfff000: 00000000 00000030 00000000 00000000 ....0...........
0x5bfff010: 00000000 00000000 00000000 00000000 ................
0x5bfff020: 00000000 00000000 00000000 00000000 ................
0x5bfff030: 00000000 00000000 00000000 00000000 ................
0x5bfff040: 00000000 00000000 00000000 00000000 ................
0x5bfff050: 00000000 00000000 00000000 00000020 ............ ...
0x5bfff060: 00000000 00000000 00000000 00000000 ................
0x5bfff070: 00000000 00000000 00000000 00000000 ................
0x5bfff080: 00000000 00000000 00000000 00000000 ................
0x5bfff090: 00000000 00000000 00000000 00000000 ................
0x5bfff0a0: 00000000 00000000 00000000 00000000 ................
0x5bfff0b0: 00000000 00000004 00000000 00000008 ................
0x5bfff0c0: 00000000 00000000 00000000 00000000 ................
0x5bfff0d0: 00000000 00000004 00000000 00000000 ................
0x5bfff0e0: 00000000 00000000 00000000 00000000 ................
0x5bfff0f0: 00000000 00000000 00000000 00000000 ................
0x5bfff100: 00000000 00000000 00000000 00000000 ................
0x5bfff110: 00000000 00000000 00000000 00000000 ................
0x5bfff120: 00000000 00000000 00000000 00000000 ................
0x5bfff130: 00000000 00000000 00000000 00000000 ................
0x5bfff140: 00000000 00000000 00000000 00000000 ................
0x5bfff150: 00000000 00000000 00000000 00000000 ................
0x5bfff160: 00000000 00000000 00000000 00000000 ................
0x5bfff170: 00000000 00000000 00000000 00000000 ................
0x5bfff180: 00000000 00000000 00000000 00000000 ................
0x5bfff190: 00000000 00000000 00000000 00000000 ................
0x5bfff1a0: 00000000 00000000 00000000 00000000 ................
0x5bfff1b0: 00000000 00000000 00000000 00000000 ................
0x5bfff1c0: 00000000 00000000 00000000 00000070 ............p...
0x5bfff1d0: 00000000 00000000 00000000 00000000 ................
0x5bfff1e0: 00000000 00000008 00000000 00000000 ................
0x5bfff1f0: 00000000 00000000 00000000 00000000 ................
0x5bfff200: 00000000 00000000 00000000 00000000 ................
0x5bfff210: 00000000 00000000 00000000 00000000 ................
0x5bfff220: 00000000 00000000 00000000 00000000 ................
0x5bfff230: 00000000 00000000 00000000 00000000 ................
0x5bfff240: 00000000 00000000 00000000 00000000 ................
0x5bfff250: a87f0000 00000137 437bc849 00007ffc ....7...I.{C....
0x5bfff260: 00000000 00000000 00000000 00000000 ................
0x5bfff270: 00000000 00000000 00000000 00000000 ................
0x5bfff280: 00000000 00000000 00000000 0000000c ................
0x5bfff290: 00000000 00000001 00000000 00000000 ................
0x5bfff2a0: 00000000 00000000 00000000 00000010 ................
0x5bfff2b0: ae148900 00000137 00000000 00000000 ....7...........
0x5bfff2c0: 00000001 00000000 00000125 00000000 ........%.......
0x5bfff2d0: 00000528 00000000 000000ed 00000000 (...............
0x5bfff2e0: ae1488f0 00000137 000003ff 00000000 ....7...........
0x5bfff2f0: ae1488f0 00000137 00000000 00000000 ....7...........
0x5bfff300: 00000002 00010402 009e4cc0 00007ffc .........L......
0x5bfff310: 3fbaa3a7 00007ffc 3fb70000 00007ffc ...?.......?....
0x5bfff320: 3fdb3bf8 00007ffc 004a0000 00007ffc .;.?......J.....
0x5bfff330: 01a83c84 00007ffc 00000000 00000000 .<..............
0x5bfff340: a87f0150 00000137 a88f0000 00000137 P...7.......7...
0x5bfff350: a87f7434 00000137 0000016d 00000000 4t..7...m.......
0x5bfff360: adcc0100 00000137 00000000 00000000 ....7...........
0x5bfff370: 00000000 00000000 00000125 00000000 ........%.......
0x5bfff380: a88f0cc0 00000137 437b9dc6 00007ffc ....7.....{C....
0x5bfff390: 00002c10 00000000 00000000 00000000 .,..............
0x5bfff3a0: 00000000 00000000 00002ac0 00000000 .........*......
0x5bfff3b0: 00002ab0 00000000 437b9dc6 00007ffc .*........{C....
0x5bfff3c0: 00000000 00000000 a88f0000 00000137 ............7...
0x5bfff3d0: 00000000 00000000 00000008 00000000 ................
0x5bfff3e0: 954af0da 0000388b 00000039 00000000 ..J..8..9.......
0x5bfff3f0: 00000000 00000000 0000004e 00000000 ........N.......
0x5bfff400: 439016e4 00007ffc 00000000 00000000 ...C............
0x5bfff410: 5bfffc30 0000000b 438d30d8 00007ffc 0..[.....0.C....
0x5bfff420: 5bfff5e0 0000000b 437abe9a 00007ffc ...[......zC....
0x5bfff430: a88f0cc0 00000137 00000002 00000000 ....7...........
0x5bfff440: 5bfff480 0000000b 0000003d 00000000 ...[....=.......
0x5bfff450: 00000000 00000000 000003d0 00000000 ................
0x5bfff460: 000003c8 00000000 00000000 00000000 ................
0x5bfff470: 00000020 00000000 0000003d 00000000 .......=.......
0x5bfff480: 00000000 00000000 00000000 00000000 ................
0x5bfff490: 00000000 00000000 00000000 00000000 ................
0x5bfff4a0: 00000000 00000000 00000000 00000000 ................
0x5bfff4b0: 00000000 00000000 00000000 00000000 ................
0x5bfff4c0: 00000000 00000000 0000000a 00000000 ................
0x5bfff4d0: 00000002 00000000 00000480 00000000 ................
0x5bfff4e0: 5bfff540 0000000b 25d94e74 00007ffc @..[....tN.%....
0x5bfff4f0: 00000000 00000000 3e264d4b 00007ffc ........KM&>....
0x5bfff500: 00000001 00000000 00000000 00000000 ................
0x5bfff510: 00000000 00000000 27650000 00007ffc ..........e'....
0x5bfff520: 27651790 00007ffc 276518cb 00007ffc ..e'......e'....
0x5bfff530: 00000001 00000000 00000000 00000000 ................
0x5bfff540: 00000001 00000000 25d94cf7 00007ffc .........L.%....
0x5bfff550: 00000001 00000000 437a83d0 00007ffc ..........zC....
0x5bfff560: 59930000 0000000b 5bfff570 0000000b ...Y....p..[....
0x5bfff570: 00000004 00000004 ae121200 00000137 ............7...
0x5bfff580: 26ddb620 00007ffc 00000019 00000000 ..&............
0x5bfff590: 437a0000 00007ffc 437abe11 00007ffc ..zC......zC....
0x5bfff5a0: 24b20000 00007ffc 00357cac 00357cb0 ...$.....|5..|5.
0x5bfff5b0: c0000026 00000000 437abbce 00007ffc &.........zC....
0x5bfff5c0: 00000005 00000137 00000005 00007ffc ....7...........
0x5bfff5d0: 7ffe0384 00000000 25d94991 00007ffc .........I.%....
0x5bfff5e0: 5bfff5a0 0000000b 437a0000 00007ffc ...[......zC....
0x5bfff5f0: 5bfffc30 0000000b 437db3d7 00007ffc 0..[......}C....
0x5bfff600: 25f20e80 00007ffc 25d6b686 00007ffc ...%.......%....
0x5bfff610: 7ffe0384 00000000 437db583 00007ffc ..........}C....
0x5bfff620: 7ffe0385 00000000 437db4f3 00007ffc ..........}C....
0x5bfff630: 00000000 00000020 00000000 00000010 .... ...........
0x5bfff640: 00000000 00000020 00000000 00000000 .... ...........
0x5bfff650: 00000080 00000000 00000000 00000000 ................
0x5bfff660: 5bfff910 0000000b 24c96dc2 00007ffc ...[.....m.$....
0x5bfff670: 437a0000 00007ffc 25d6b974 00007ffc ..zC....t..%....
0x5bfff680: 27650000 00007ffc 7ffe0384 00000000 ..e'............
0x5bfff690: 00000000 00000008 5bfffc10 0000000b ...........[....
0x5bfff6a0: 00000000 00000000 00000000 00000000 ................
0x5bfff6b0: aa4b82d0 00000137 7ffe0385 00000000 ..K.7...........
0x5bfff6c0: 00000000 00000000 437e6f93 00007ffc .........o~C....
0x5bfff6d0: a87f2c80 00000137 00000000 00000000 .,..7...........
0x5bfff6e0: 00000000 00000000 00000000 00000000 ................
0x5bfff6f0: 00000000 00000000 00000000 00000008 ................
0x5bfff700: 0000027f 00000000 437d90ce 00007ffc ..........}C....
0x5bfff710: a87f2c80 00000137 00001f80 0000000b .,..7...........
0x5bfff720: 598df000 0000000b 27651790 00007ffc ...Y......e'....
0x5bfff730: ade8b6e0 00000137 27651790 00007ffc ....7.....e'....
0x5bfff740: feeefeee feeefeee a87f0150 00000137 ........P...7...
0x5bfff750: 00004002 00000000 a87f0150 00000137 .@......P...7...
0x5bfff760: a87f0000 00000137 437b30ac 00007ffc ....7....0{C....
0x5bfff770: addc0000 00000137 a87f73e0 00000137 ....7....s..7...
0x5bfff780: ae148d70 00000137 437cab21 00007ffc p...7...!.|C....
0x5bfff790: 00004225 00000000 437cae51 00007ffc %B......Q.|C....
0x5bfff7a0: 00000000 0000001c aa730c90 00000137 ..........s.7...
0x5bfff7b0: aa968380 00000137 00000000 00000000 ....7...........
0x5bfff7c0: 000000b6 0003794d 00000000 00000000 ....My..........
0x5bfff7d0: 00000000 00000000 a87f73e0 00000137 .........s..7...
0x5bfff7e0: a87f73e0 00000137 00040020 00000000 .s..7... .......
0x5bfff7f0: 00004002 00000000 a87f0150 00000137 .@......P...7...
0x5bfff800: aa67c310 00000137 00000000 00000000 ..g.7...........
0x5bfff810: 00000000 00000000 00000000 00000000 ................
0x5bfff820: 00000000 00000000 00000000 00000000 ................
0x5bfff830: 00000000 00000000 00000000 00000000 ................
0x5bfff840: aa67c290 00000137 00000001 00000000 ..g.7...........
0x5bfff850: ffffffff 00000000 00000000 00000000 ................
0x5bfff860: 00000000 00000000 00000000 00000000 ................
0x5bfff870: 13849088 00000138 00000000 00000000 ....8...........
Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x0001e000
File Size: 107368 File Time: 2007-04-04_185422
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0
Crash Report configuration:
* App Name: ReadySet
* App Version: Unity 2018.2.20f1_cef3e6c0c622
* Mono DLL: C:\Users\wbdpdlab24\Desktop\ReadySet v2_0_6_4b\Mono\EmbedRuntime\mono.dll
* Bug Reporter App Path:
* Crash Report Path: C:\Users\WBDPDL~1\AppData\Local\Temp\ReadySet\ReadySet\Crashes
* Is Editor: false
Crash Report metadata:
Additional report files:
* "C:\Users\wbdpdlab24\AppData\LocalLow\ReadySet\ReadySet\output_log.txt" (Output log file)
== [end of error.log] ==
↧
Vertex coordinates of mesh imported from Blender as fbx are all equal to 0,0,0?
Edit: When I use FBX ASCII export and set Normals == None in Unity's import settings it allows me to access the vertices as expected, I have no idea why this works though..
I was trying to figure out what was wrong with altering the vertices of my model and found that printing the vertices of a model imported from blender resulted in every vertex being == (0, 0, 0). Using the same script to print the vertices of a Unity created Cube worked as intended.
GameObject go_body = GameObject.Find("tiger_body");
Mesh mesh_body = go_body.GetComponent().mesh;
Vector3[] body_verts = mesh_body.vertices;
for (int i = 0; i < body_verts.Length; i++){
print(body_verts[i]);
}
Does anyone have any insight into why the blender model is different? I additionally don't understand how the game engine can render it in the correct place when all of the mesh's vertices are equal to (0, 0, 0)?
Thanks in advance!
![alt text][1]
![alt text][2]
![alt text][3]
![alt text][4]
I tried exporting it in ASCII instead of binary and the vertices exist as expected in the fbx file, why is Unity not recalling them properly with mesh.vertices;?
Additionally, when I export using .OBJ the vertices work as expected as well.
![alt text][5]
[1]: https://i.imgur.com/J8RXdg6.png
[2]: I+was+trying+to+figure+out+what+was+wrong+with+altering+the+vertices+of+my+model+and+found+that+printing+the+vertices+of+a+model+imported+from+blender+resulted+in+every+vertex+being+==+(0,+0,+0).+Using+the+same+script+to+print+the+vertices+of+a+Unity+created+Cube+worked+as+intended.++++++++++++++GameObject+go_body+=+GameObject.Find("tiger_body");+++++++++++++Mesh+mesh_body+=+go_body.GetComponent().mesh;+++++++++++++Vector3[]+body_verts+=+mesh_body.vertices;+++++++++++++for+(int+i+=+0;+i+<+body_verts.Length;+i++){+++++++++++++++++body_verts[i]++=+body_normals[i]+*+Mathf.Sin(Time.time);+++++++++++++++++print(body_verts[i]);+++++++++++++}++Does+anyone+have+any+insight+into+why+the+blender+model+is+different?+I+additionally+don't+understand+how+the+game+engine+can+render+it+in+the+correct+place+when+all+of+the+mesh's+vertices+are+equal+to+(0,+0,+0)?++Thanks+in+advance!++![alt+text][1]++++++[1]:+https://i.imgur.com/K4mlWXB.png
[3]: https://i.imgur.com/uOu43GA.png
[4]: https://i.imgur.com/W1AcqNH.png
[5]: https://i.imgur.com/xcDniMJ.png
↧
Weird Time.timeScale behavior
I have a bunch of spheres is a scene that all have this drag object script:
public class drag : MonoBehaviour
{
private Vector3 mOffset;
private float mZCoord;
void OnMouseDown()
{
mZCoord = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
// Store offset = gameobject world pos - mouse world pos
mOffset = gameObject.transform.position - GetMouseAsWorldPoint();
}
private Vector3 GetMouseAsWorldPoint()
{
// Pixel coordinates of mouse (x,y)
Vector3 mousePoint = Input.mousePosition;
// z coordinate of game object on screen
mousePoint.z = mZCoord;
// Convert it to world points
return Camera.main.ScreenToWorldPoint(mousePoint);
}
void OnMouseDrag()
{
transform.position = GetMouseAsWorldPoint() + mOffset;
Debug.Log(this.transform.position);
}
}
This script works great until time.timescale is set to 0 via a UI button. while the game is paused, the object can be dragged once normally, but then to move the object again, you must move your mouse to the original location before the drag instead of the actual position.
Steps to re-create:
1.Make a new 2d game
2.Make a sphere, attach the above script
3.Set time scale to 0
4.Try and drag the sphere twice
I can send my project if necessary
↧
Reading Camera Frame to CPU on AR Foundation 2
How should reading a texture from the camera (to the CPU) be approached on AR Foundation 2?
Assuming I'm using the onFrameReceived event:
void Start(){
_arCameraManager.frameReceived += frameReceived;
}
void frameReceived(ARCameraFrameEventArgs args){
Texture2D frame = args.textures[0]; // is that right?
// Graphics.CopyTexture maybe to get the texture?
}
I want the Texture2D so I could use OpenCV to do Color Detection on the image.
The documentation reads:
> **textures**: The textures associated with this camera frame. These are generally external textures, which exist only on the GPU. To use them on the CPU, e.g., for computer vision processing, you will need to read them back from the GPU.
Also, why is there *a list* of textures?
Thanks!
↧
↧
how to make one ball by combining two 2 ball.plz explain,how it can be make i am beginner in unity
how to make one ball by combining two 2 ball.plz explain,how it can be make i am beginner in unity
↧
Material.SetFloat not updating.
I'm trying to update `_Fill` property of my shader using `Material.SetFloat` property. It works just fine, however it's not updating in play-mode but only after stopping.
My script
public class OrbFillUpdater : MonoBehaviour
{
public IntegerReference Variable;
public IntegerReference Max;
private Material material;
private void Start()
{
material = GetComponent().material;
}
private void Update()
{
float value = Mathf.Clamp01(Mathf.InverseLerp(0, Max.Value, Variable.Value));
material.SetFloat("_Fill", value);
}
}
And here is `_Fill` property.
_Fill("Fill Amount", Range(0, 1)) = 1
float _Fill;
fixed4 frag(v2f IN) : SV_Target {
// ... Code
if (IN.texcoord.y >= _Fill)
{
if (IN.texcoord.y + (noise.r - 0.7) * _NoiseStrength >= _Fill)
{
color.a = 0;
layer1.a = 0;
layer2.a = 0;
layer3.a = 0;
}
}
}
↧
Why is my shader not being saved on to the object?
Every time I reload the project my shader that I made with shader graph gets unlinked form the object I dragged it on. Ive made sure to save/load multiple times to see if other things get saved, which they do. everything except the shader is saved on to the object
↧
Sprite.Create created sprite during editor time becomes null during runtime
I have a sprite created with **Sprite.Create** during editor time for tool to pre-bakes some masks I need. When I press a button, it calculates some texture math, then creates a sprite with Sprite.Create. A new gameObject is created with a SpriteRenderer component and the sprite is set to the newly created sprite. (This all happens during Editor time with editor scripts).The sprite seems to be in scene with no issues (is drawn properly), the spriteRenderer shows an anonymous sprite in it's sprite field (The sprite just shows the icon and has no name). This is all part of some larger prefab. So I save the prefab and then realize the sprite i created is not saved onto it. How can I have it apply on the prefab properly?
↧
↧
avoid null when multiple classes are modifying the same thing
pardon me for my question line, i couldn't phase it better, if you know a better way to describe this problem, please let me know.
----------
I am trying to simply my code here so i do not have to paste my thousands of lines of crap to you.
lets say I have three classes, some pseudo code here:
class A : monobehaviour{
Dictionary- myDict;
void Update(){
foreach(var pair in myDict){
//do something with the pair.key and pair.value
}
}
}
class B : monobehaviour{
List
- myList;
void Update(){
foreach(var i in myList){
//do something with i
}
}
}
class Item : monobehaviour{
List
- neighbors;
void Update(){
for(int i=0;i
↧
Load a SpriteAtlas, or access SpriteAtlas of a Sprite
I have a SpriteManager that has several lists of sprites. I am using it to change sprite textures during runtime.
I have a folder with all the sprite atlases in it. Because all the "tree" sprites have the same parts, they use the same layout in their atlases. So [oak] has an [oak SpriteAtlas] with a [Limb] sprite, and [pine] has an [pine SpriteAtlas] with a [Limb] sprite.
When I load the sprites, I get [Limb] and [Limb] but do not know how to tell which atlas they came from.
So I want a way to load the sprite atlas as a whole, then load the sprites from that atlas. I do not want to have to specify the name of each tree, as there are too many.
Here is the code currently:
public IEnumerator LoadSprites()
{
Debug.Log("Loading sprites");
//first, we can find all the sprites
allSpriteObjects = Resources.LoadAll("Sprites", typeof(Sprite));
//then we need a list for each atlas
allSpriteAtlases = new List();
//now we need to put each sprite in the correct atlas entry
foreach (Object o in allSpriteObjects)
{
Debug.Log("Loaded " + o.name);
//HERE: How do I know what atlas this sprite was pulled from?
yield return new WaitForSeconds(0.1f);
}
}
My end goal is to have a `List
- `, or a `List
↧
Help with character movement and camera
Working on this project and I'm trying to figure out how to get my character and camera to work like the video below. Any advice? Couldn't find any tutorials on it -- pretty new to unity. The script I'm using now doesn't immediately face up down left and right. It sorta controls the player and the camera at the same time and I don't want that. I also don't want the player to be able to walk backwards just immediately face and walk that direction.
https://youtu.be/sUSzGPUFcyc
I guess I'm basically trying to get the char to move on a strict up down left right axis without the turning like in the video. Also want them to be able to face diagonal by pressing 2 keys.
If it helps this is what I'm currently using --
Movement -
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
public float rotateSpeed = 3.0F;
private Vector3 moveDirection = Vector3.zero;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
CharacterController controller = GetComponent();
if (controller.isGrounded)
{
moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
//Rotate Player
transform.Rotate(0, Input.GetAxis("Horizontal"), 0);
}
}
Camera (follow player) --
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollowRotate : MonoBehaviour
{
[SerializeField]
private Transform target;
[SerializeField]
private Vector3 offsetPosition;
[SerializeField]
private Space offsetPositionSpace = Space.Self;
[SerializeField]
private bool lookAt = true;
private void LateUpdate()
{
Refresh();
}
public void Refresh()
{
if (target == null)
{
Debug.LogWarning("Missing target ref !", this);
return;
}
// compute position
if (offsetPositionSpace == Space.Self)
{
transform.position = target.TransformPoint(offsetPosition);
}
else
{
transform.position = target.position + offsetPosition;
}
// compute rotation
if (lookAt)
{
transform.LookAt(target);
}
else
{
transform.rotation = target.rotation;
}
}
}
↧