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Dead Rising 2 : Case Zero - How to have so many zombies on screen?

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Obviously they're using normal maps, lower poly, and occlusion culling. But, it's gotta be more than that to allow this performance. It seems like they use a blur effect for things not too distant, but distance enough. Does unity pro have something like this? I know there is motion Blur, but that not the same. Not talking about the fog effect in Unity either. Any other things you would think they're doing to achieve performance? Check video at about 5:48 to see the blur for distant(not very far though) things. http://www.youtube.com/watch?v=xRloPXcKVxM Thanks!

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