Quantcast
Channel: Latest Questions on Unity Answers
Browsing all 171066 articles
Browse latest View live
↧

Failed Setting triangles. No idea why

I've followed quill18's tutorial on tilemaps on youtube. I've made some slight adjusments and it now throws me a Failed Setting triangles error. using UnityEngine; using System.Collections;...

View Article


Dead Rising 2 : Case Zero - How to have so many zombies on screen?

Obviously they're using normal maps, lower poly, and occlusion culling. But, it's gotta be more than that to allow this performance. It seems like they use a blur effect for things not too distant, but...

View Article


Authoritative Server help

How do you do simple commands to clients from a server? I have a simple chat room set up and I'd like for my player to send his name to the server and the server sends the name to the chat room. I have...

View Article

How to select only the enemies in a range as targets

Okay, I have a list of enemies public var enemies:GameObject[]; That include all of the enemies currently in the scene. I also have a list of targets: public var targets:GameObject[]; Which I would...

View Article

Window Inside window

So I have this window, i was wondering if it is possible to put another window inside the scrollbar same as the one outside , so i can use the toggle buttons as menu inside the scroll bar to open...

View Article


How many instances of a Object are handled in Unity

On a GameObject, I have a list of AudioClips where many of the AudioClips are the same--will Unity load each instance into memory? Or will it know to just store one instance? Will it affect...

View Article

How to get the same texture of other object?

So i have a bot, which have random texture assignment. There is script: #pragma strict var textures : Texture[]; private var rnd : float; function Start () { rnd = Random.Range(1,4); if(rnd == 1){...

View Article

Tree billboarding on custom terrain... or just set up LOD(PRO)?

With a custom terrain, there is a loss of billboarding ability that comes with unity's terrain system. Is it worth making a billboarding system if LOD provides a low poly model of trees? The...

View Article


Unity Launch error

Every time I launch Unity3D i get this error. Unity.exe - Application Error The application was unable to start correctly (0x0150002). Click OK to close the application. Someone please help!

View Article


Test if BoxCollider is within another BoxCollider?

Hello Unity Community, Besides writing my own collision detection or using the OnTriggerEnter/Stay/Exit or OnCollisionEnter/Stay/Exit is there another method to determine if a BoxCollider has a part of...

View Article

Asset Server- Committing a Reverted Project

Hey guys, Ran into a problem, and hoping someone can give me the long shot I need to resolve it. One of our junior engineers was kind enough to check in hundreds of breaking file changes. I can revert...

View Article

How do you get input from a moga controller?

Any tutorials or help for moga android development? I'm having trouble getting the controller input with a basic game I'm using for testing out development on the controller. I'm just trying to get a...

View Article

Performance issues with grid based terrain

Hello! I'm making a turn based strategy game with a grid-style combat arena (think Final Fantasy Tactics/Civilization). Each arena is a grid of cubes, which can vary in size from 8x8x3 to 40x40x3. This...

View Article


Is it possible to superimpose a large static image onto selected dynamic...

Greetings. I am exploring engine options now in planning out a game, and Unity looks to be a great candidate. There is one feature I need, though, and that is what I am told is called "alpha matte". It...

View Article

Speeding up reading from a RenderTexture

I'm trying to read from a render texture every frame. In my scene, I have a camera that's rendering to a RenderTexture. I need to determine the value of a pixel at a known location in that image. I...

View Article


update and lateUpdate function

i know update is used for basic call and LateUpdate is for the physics side of the game does this mean I should use both in the same script or run it all in lateUpdaate when I need lateupdate. I guess...

View Article

How to texture LOD model versions?

In the unity docs here: http://docs.unity3d.com/Documentation/Manual/LevelOfDetail.html it shows in the screenshots that the hipoly and low poly meshes are both only using one material. How can you...

View Article


Mecanim Inherit Velocity of previous animation?

I have a jump state and a fall state for my character, but the fall state goes straight down. Is there a way to inherit the momentum of the jumping and apply it during the fall state? Thanks!

View Article

Could anyone tell me what's wrong with my voxel rendering?

Hey there! I'm making a 2.5D platformer game that uses 3D tiles (basically voxels) and quickly ran into performance issues. With around 30k draw calls and 500k triangles (95% percent of which are...

View Article

Delayed Movement

Hi, I've got a script that attempts to have the enemy wait a certain amount of time before he will attack. The purpose is to have the enemy become aware of the hero when the hero comes within some...

View Article
Browsing all 171066 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>