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Asset Server- Committing a Reverted Project

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Hey guys, Ran into a problem, and hoping someone can give me the long shot I need to resolve it. One of our junior engineers was kind enough to check in hundreds of breaking file changes. I can revert the project to the last stable revision without problem and the project runs perfectly on my local client. Problem seems to be that it doesn't register any of the reverted files in my local changes, which means I can't commit the stable version. The immediate solution that came to mind was to touch the reverted files so that they become flagged as changed. However, I'd rather not iterate through hundreds of files to do this if I can avoid it. So, question I guess boils down to: How do I flag reverted files as changed so that I can commit them, without manually touching every file? License info: Unity (Pro) 4.1.2f1 Asset Server + Team License Thank you for your help, Memige Den Adel LOOT Entertainment | SonyDADC New Media Solutions

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