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Unity server-side physics, is there a cheaper alternative to uLink?

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uLink supports Unity's physics server-side, but it comes with a "indie" price tag of 550€/title. Is there any kind of alternative that doesn't have you write your own physics engine? This may include both using plain Unity and running it in the server somehow, or using plugins or stuff. ---- _(I'm currently interested in 2d physics, but also supporting 3d would be better. Not that I think it matters: I strongly doubt there is a solution supporting one but not the other)_ ---- _I'm aware of [this thread][1], and it's totally unrelated, since it doesn't care about physics._ [1]: http://gamedev.stackexchange.com/questions/5693/can-i-do-server-side-programming-with-unity

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