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Unity server-side physics, is there a cheaper alternative to uLink?

uLink supports Unity's physics server-side, but it comes with a "indie" price tag of 550€/title. Is there any kind of alternative that doesn't have you write your own physics engine? This may include...

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Screen.sleepTimeout not working in android

Hey guys, In our app, although I am doing: Screen.sleepTimeout = SleepTimeout.SystemSetting; it works on iOS and not on Android. Note: We have this: Defined in the manifest. What might be the issue? We...

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CS1519 List Error

I'm trying to use lists in a simple game, but I get an error when I try to add new elements to my Vector3 List, the compiler says it's getting an unexpected symbol '(' and MonoDevelop actually...

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Animation Movement

Hello everyone! I've done a character and rigged it and now it's ready to be animated, but i have one question that needs an answer before i can animate it. How to animate the movement animations,...

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Joystick 2D Sprite Rotation and Movement

Much akin to Geometry Wars, I'd like to make a game where you control a ship's position using a thumbstick on a controller (in this case an Xbox 360 controller) as well as its sprites rotation. For...

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How to make LineRender Smoother ?

![alt text][1] [1]: /storage/temp/18921-smoothlinechart.jpg How can i make smooth lines its start and end like above picture ?

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Animation Component must be masked as Legacy - Animated made internal

Hi guys, I see this error has come up a lot on Unity forums however its all for prefab objects, where I can change the import settings of the rig. I have produced this animation through the animation...

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NavMesh - fatal error during baking

Hi. My map is big terrain which consist of 4 smaller terrains (3000 x 3000 units each). On the map there are a lot of objects (trees, buildings, etc.). When I clicked "Bake" Unity crashed with message...

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Camera Question...

Simple question, google gave me a lot of answers on the subject but none of the answers that I found worked for me or did what I needed it to do. Just need a hint on how to stop camera rotation and...

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Inheritance Confusion

I'm trying to inherit from an Enemy class to a Guard class but NOTHING IS INHERITING! How does this all work??? I've been at this for hours. I just keep coming up with UnsignedReferenceExceptions and...

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rigidbody2D.AddForce() to a character gives jerky motion

Hi all, I am adding the force to a simple sprite having rigidbody2d component. Sprite mass is 1, gravity scale is 1. I don't have too much of code and no such BG's just a simple ground and a character...

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how to add score for apple catch game c#

Hi all, (newbie here) I'm making an apple catch game and trying to figure out how to add the score for it when my basket catches the apple. I've been looking through several tutorials online but there...

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why my car steering when apply motorTorque

I have a simple car model: a plane with box collider, 4 wheel and 4 wheelcollider. I have already check that wheelcollider are symmetric, balancet whith other component. when I apply motorTorque to 2...

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How to play an animation with waypoints

Hi there I am creating an underwater game, and I have set up a waypoint system for a fish model. The waypoint script works okay, but the fish is facting the wrong direction when it moves. So I added a...

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Unity2D Specific Collider Detection?

Hi Unity! I have been using the 2D tools a lot recently and one thing that I have noticed is a Collider.bounds.intersects is missing from the 2D Collider. This is causing me the issue of not being able...

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Make an object move at random intervals

I need to make an object move up and down a set intervals but in a random way. For example: 1) start at ground level 2) move randomly up 1 meter 3) move randomly up 2 meters from last position 4) move...

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Problem with multiple animation Controlle Script

Hello guys, I have problem when playing animatons when I press a joystick button, only the two first animations work, but the 2 last are not working if(Input.GetButtonDown("Fire1")){ //...

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Detecting when a shuriken particle collides with a GameObject

I've created a basic casting system where I can cast a spell on a target. When I cast a spell it instantiates a particle effect, and on every update it uses Vector3.MoveTowards to move towards its...

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Adding forces with input.getaxis

I am trying to add force to an object with input.getaxis but it does not seem to work for some reason. If I try to translate an object using the same method it seems to work, but how would I go about...

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Download an audio file in background without lags.

Hello, I have a problem with loading an audio file from HDD, more precisely while it loads, the game stops until it is fully downloaded even if I use yield's or other coroutine methods. Am I doing...

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