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NavMesh - fatal error during baking

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Hi. My map is big terrain which consist of 4 smaller terrains (3000 x 3000 units each). On the map there are a lot of objects (trees, buildings, etc.). When I clicked "Bake" Unity crashed with message "fatal error". In details I saw there is a problem with memory. I laso tried to bake the navigation in batchmode to save some memory, but Unity still crashes. I guess this problem is connected with Unity's architecture (x86) and memory limit for one process. Is there any solution for this problem? Regards, Stopero

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