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Weapons Class error and creation queries

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I'm having some trouble with my script. I'm getting an error. You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() I'm using referenceScript to pull information from Inventory. public class referenceAnotherScript : MonoBehaviour { void Start(){ myinventory = gameObject.GetComponent(); weaponsclass = gameObject.GetComponent(); } public GameObject mySphereObject; private Inventory myinventory; private weaponsClass weaponsclass; private float windowX = 20.0f; private float windowY = 50.0f; void OnGUI() { GUI.Label (new Rect (windowX, windowY, 500, 20), weaponsclass.weaponName.ToString()); windowY = 20f; for (int j = 0; j < myinventory.myWeaponArrayList.Count; j++) { GUI.Label (new Rect (windowX, windowY, 100, 20), myinventory.myWeaponArrayList[j].ToString()); windowY += 20f; } } void OnTriggerEnter(Collider collider){ if (collider.name == "mySphere") { weaponsClass newWeapon = new weaponsClass("Ice","Sword", 0, 5); } } } Inventory public class Inventory : MonoBehaviour { public ArrayList myWeaponArrayList = new ArrayList(){"Weapons:"}; public class myInventory { public string itemName; public string itemType; public myInventory(string Name, string type){ itemName = Name; itemType = type; } } } Ideally I want to be able to store my 'weapons' information in like, an array. But i'm not too sure how to do it, if anyone can link me to a weapons class tutorial or something that'd be great.

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