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Sprite on SpriteRenderer not keyframing?

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I have a sprite renderer in my scene and using Unity I am trying to create a simple cycle animation from my sprite sheet. To do so I'm simple opening the Animation window, creating a new curve and animation, then attempting to just swap out the sprite on the sprite renderer for a new one. Unfortunately whenever I add anew keyframe to the object all the keys previously on it change to be the new one. For example, say I have sprites Run_00 - Run_05. Setting Run_00 to the first frame of the animation works fine, but adding a new keyframe of Run_01 will change the first keyframe to Run_01 as well. This is pretty infuriating, and I just want to know if I'm doing something wrong. I've tested making a new positional animation and it worked fine, so I'm not sure whats wrong here. Thanks for any help you might be able to provide!

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