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CPU wait on GPU for finish

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The game im making for iOS is having a lot of memory issues. so i started searching to see what could be the problem with instruments and with the OpenGL ES analyzer i came up with 2 occurrences where CPU wait on GPU for finish. I did some searches on it and im not exactly sure what it is still. nor am i sure how to fix it. can help me out with where to go with this?

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