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Imported Animations From 3DS Max

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Hi, so I imported a 3ds max file (converted to a FBX first) and it did have an animation. I was wondering how do I use that animation in unity. When I place it in the scene view, it is at its first frame (which I want until I want it to reload). How do I play the animation? Thanks! http://puu.sh/2iqCZ Notice the Take 001 in the prefab and the Animator component.

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