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Load single texture atlas for multiple sprite

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Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number texture multiple time. So I want single number loaded single time only no repetition texture occur in graphical memory. Because of this problem I am facing following problem that I already posted. [Android Device Screen Flicker][1] [1]: http://answers.unity3d.com/questions/658805/android-device-screen-flicker.html I want suggestions to overcome this problem from your side.

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