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Misbehavior with Quaternion.Slerp

Hey guys! I need some help over here. I have this script for a flying plane: private Vector3 MousePosition; public float moveSpeed = 20; void Update () { if (Input.GetMouseButton(0)) { MousePosition =...

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Fixing Quadrilateral Edge Cracks

I have a procedural terrain generation system going with a quad tree LOD system. Basically I have a sphere of quadrilaterals (which are separate game objects) at different levels of "subdivision"...

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Count Objects with specific colour

Hello Unity Answers. In my scene I have 20 cubes for witch I specify a colour through java script on mouse click. Each of them have a tag "Tile". How do I filter GameObjects[] list to count objects...

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Prefab rotation not correct

Hi I have a object pool that instantiates 10 prefab enemy objects at the top of the screen. The player object, which is also a prefab, moves along the x-axis avoiding contact with the enemy objects...

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Showing Multi Mouses on Screen

Hello Guys, I've started a new project like http://team.forsvarsmakten.se/english for crossplatform. I want to know how can i show multiple cursors on one screen ? like this : ![alt text][1] [1]:...

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Is possible to force my game to run in a spesific OpenGL version?

I need to run my game in OpenGL Vr 2.0 or 1.1 . Is there a way to achieve this in Unity Editor and in my game? ps: In Unity editor itself. Running the following path instead: "C:\Program Files...

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Toggle GuiTexture

Hello, I have been working an an mute/unmute button in the game. The problem is that it does not toggle correctly when pressed. When i press it apparenty it gets togggled both on and off at the same...

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Associate a data object to Monobehaviours with generic

Hi, I can't figure out my problem. I would like to add a ***Data*** object in some of my MonoBehaviours. So, i have created an abstract class like this public abstract class DataMonoBehaviour :...

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Hiding parts of mesh but only on defined objects

Hi, I need to be able to hide parts of certain meshes in the scene by putting another mesh/object in front of them. Hopefully this illustration explains what I mean: ![alt text][1] So there would be 2...

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Third person controller Tempbuffer error

Hi, I was trying to put the default Third person controller script on one of my objects, when suddenly I got this error: m_TempBuffers[i] == NULL UnityEditor.DockArea:OnGUI() It almost completely froze...

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Mesh Renderer not always disabling

Hello, I am trying to disable a MeshRenderer displaying text when health on the parent object reaches 0. This seems to work when the GameController class first instantiates it and then sets its health...

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MeshCombineUtility

These errors have suddenly popped up, they are stopping me from testing and building my game, can anyone help? Internal compiler error. See the console log for more information. output...

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how to make my character Respawn?

i am creating a FPS survival game in which you kill zombies and monster an it has a pretty big map so i can“t fall down i have 100 health and when it reaches 0 i just fall down on the ground and...

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Local scale problem

I am trying to scale object in xy by 30 over one second and then scale it down by 30 over 1 second and over and over again, but no mether what I do my script dont work. I need javascript. I cannot post...

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Load single texture atlas for multiple sprite

Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number texture...

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Raycast Rotate Help

i try to rewrite this code from sample assets because i want to raycast from the right and left side but the raycast doesn't rotate with the player // Ground Check: // Create a ray that points down...

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Two identical if statements. Only one works. Why?

Ok so this has been bugging me for a while now. I've got two identical if statements, both in OnGUI, running one after the other. Yet only the second one works :...

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Grabbing an object from array

Ok bear with me here, I'm only a few months into programming and I'm trying to pool my first object/array. With this function I'm trying to - select a random spawn point (spawnChoice) - select the...

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Mysterious behaviour of moving sphere

I'm trying to write a first simple game, as a learning exercise. So far, it's just a small ball rolling randomly on a large plane. It is more or less working. But I have a couple of questions about its...

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Instantiating NavMesh Agent SetDestination Error

**Short Version:** I'm getting this error: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. EnemyAI:NewDestination(Vector3)(at../EnemyAI.cs:36) - I do have a...

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