Hi all,
I recently accquired the truebones bvh library and was looking forward to testing it on Unity. I followed the instructions and did the following
- I exported a non-rigged, stand-along version of the mesh and named it mesh.fbx
- I added a bvh animation and exported it (from Blender), as mesh@walk.fbx, following the naming convention discussed in the documentation.
- I did the same with another animation and named it mesh@dance.fbx.
- I dragged all three FBX files into Unity Assets folder.
The main fbx file registers the animations in its Animation Component, but I cannot get them to play, even when using animation.Play() from a script.
I am doing this with Blender 2.61 and unity 3.5.2. Any help will be greatly appreciated!
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