video Greenscreen with alpha mobile
Hi I have a question, I want to make a green screen video in Augmented Reality, the question is that of how to achieve that unity I respect the alpha is a MobieTexture, which is not compatible with...
View Articlehow to solve in this error "The name `CowboyRap' does not exist in the...
using UnityEngine; using System.Collections; public class Audio_RanGen : MonoBehaviour { public AudioClip[] sound=new AudioClip[1]{CowboyRap}; // Use this for initialization void Start () { } // Update...
View ArticleFlatten two textures into one with alpha
I am building a texture editing app. When the use goes into editing mode, the canvas uses a shader that has a separate alpha channel (the Stencil texture below). Properties { _MainTex("Base (RGB) Trans...
View ArticleMake Raycast keep shooting
My raycast script only lets my raycast shot once, but i want it to shoot like a machine gun not a single fire weapon, is there any part i can add to my script to make the raycast keep shooting while im...
View ArticleCheck if an int is equal to an array int
i want to do something if my integer is equal to any element of an int array using this variables: var myInt : int; var myIntArray : int[];
View ArticleTurn based game switch player issue.
Here's what I have: function Update() { if (player1Active && click) { player2Active = true; player1Active = false; Debug.Log("Player 2"); } else if (player2Active && click) {...
View ArticleUnity Shaders and Maya CGFX
Hey all, I am new to Unity, but not new to development and 3D by a long shot. We are working on ramping up our Maya -> Unity Pipeline and I have a question. One of our teammates worked at a previous...
View ArticleSnap mouse along oblique boxCollider
Hi, i try to create this but i have a problem when the boxCollider has a oblique position. I create the first wall and it has a boxCollider for all the length on one side. I create another wall and it...
View ArticleInstantiate a Prefab as child
Hello, I try to Instantiate a Weapon as an Child of a Empty Gameobject which is in Position with the Right Hand of my Model ,it works well but the Position of the Weapons are not correct ... GameObject...
View Articlecalling a script that starts a number.
i just came over a problem on calling a script. i was about to call a variable from another script that has a scriptname that starts a numeric value like (2-2scene.js). i tried the var other: 2-2scene;...
View ArticleSolid objects
How to make a solid object so that character cannot walk through? My main object is a big spaceship ( http://prntscr.com/zwkh8 ) but my character can walk through (activated components on the...
View ArticleHow to modify output color of Built-in Terrain Shader with more than 4 Splat...
I changed the Built-in Sureface Shader to modify the output color in certain circumstances. In fact I implemented Fog of War for parts of the terrain that isn't visible by the player. That works great...
View ArticleCheck array slot against corresponding slot in another array?
I've been trying to learn about arrays and I thought making a Simon game would be a good learning experience. I've got a Simon array where the AI picks a random value and stores it into an array. Then...
View ArticleHow to use different bvh animations on a single mesh
Hi all, I recently accquired the truebones bvh library and was looking forward to testing it on Unity. I followed the instructions and did the following - I exported a non-rigged, stand-along version...
View ArticleHow to return key pressed from Update?
As the question asks is there a way to return the KeyCode of a button pressed from the UPDATE function? I am aware you can achieve this from the OnGUI method using the Event handler but I am already...
View ArticleCompiled Game Crashing
Hello! I got a problem when trying to run a compiled game, this is the first section of the error.log: DS_TEST.exe caused an Access Violation (0xc0000005) in module DS_TEST.exe at 001b:012e6bfa. And...
View Article2D Sprite Background Rendering
Hi all, I made a bunch of 2d sprites for a small top down rpg game i'm going to start as a side project and I imported the sprites into Unity and it appears Unity renders the defaulted green background...
View ArticleAttacking a Prefab
Instantiation of a player prefab is not recognizing an Instantiated enemy prefab. void Update () { if(Vector3.Distance(transform.position, Enemy_Troop.transform.position) <100 &&...
View ArticlePrime31 Facebook login failing if logged into facebook through settings
I'm using Prime31's Social Networking plugin to access facebook in my iOS game and can login to facebook fine when the player isn't logged into facebook through their phone's settings, but if they are,...
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