Instantiation of a player prefab is not recognizing an Instantiated enemy prefab.
void Update ()
{
if(Vector3.Distance(transform.position, Enemy_Troop.transform.position) <100 &&
Vector3.Distance(transform.position, Enemy_Troop.transform.position) > 1)
{
transform.LookAt(Enemy_Troop.transform);
transform.Translate(Vector3.forward * speed * Time.smoothDeltaTime);
Debug.Log ("hit");
FightDistance = true;
Fighting ();
}
if(health == 0)
{
Destroy (gameObject);
}
what am i doing wrong ??
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