Unity time counter 50% slower FPS?
Hello, I have made a time counter to my game, to show people how long time they have played the game. When I use the script on my PC it work's fine and I don't notice any FPS slowdown. But when I play...
View ArticleTrouble getting bullets to stop at solid blocks
I'm currently working on my first game (a 3D side scroller. It's a parody of Super Mario Bros) and until now I've been able to find answers via google searches, but now I've stumbled across a...
View ArticleGetting a list of folders from a specified folder?
How do you get all the folders from a directory into an array, or some list?
View ArticleParse URL passed parameters on Standalone Mac build
I'm trying to make it so players can launch our Unity game from a URL, and to capture the parameters passed. I've gotten as far as registering a URL-scheme handler by editing the info.plist, and that...
View ArticleLocal Vector 3's
I need to set my vector 3(wanderPoint) to wander point plus 5 along the local z axis(forward). i tried something like this, wanderPoint.y = transform.localPosition.y; wanderPoint.x =...
View ArticleShare video memory between two running unity games?
I'd like to run two separate game instances, but have one instance render-to-texture in the other instance.. What I'm trying to achieve is to render the same game to two monitors. The two monitors do...
View ArticleTurn off texture filtering completely?
Here's my problem: I have a texture of size 4x4 pixels that I want stretched over a mesh. Bilinear and trilinear filtering modes are no good since the texture becomes blurry. Point mode is the only...
View ArticlePlugin which renders in fullscreen on second monitor?
Does it exist? If not; is it possible to write one which does this? Just to be sure; The unity game would render as usual in fullscreen to the primary monitor, then the plugin would be used to *also*...
View ArticleQuestion regarding proper class coding.
Hello, I come from a Java background and am new working with Unity. Let's say that I have this gameObject with an Entity component, all Entities must have a health variable. In Java, I would have made...
View ArticleMultiple MeshFilters for a GameObject
I have a Ribbon object, which I am creating dynamically and appending quads to it's mesh each frame. In order for it to remain visible as it twist due to backface-culling I have to have two meshes one...
View ArticleProblem in transparency with Transparent/Diffuse
Hi all, I has a problem with the transparency of a plane. This is the code to create the plane et apply the shader and texture. obj.renderer.material = myMaterial; obj.renderer.material.shader =...
View ArticleAnimating Heightmaps in Tessellation Shaders?
Im fairly new to the language of shaders in general. Does anybody have any tips for animating heightmaps within a tesselation shader? Perhaps fading between two / three different maps, or procedural...
View ArticleMecanim & importing models with twist bones.
Hi I'm having quite a problem to properly import model with twist bones and create avatar of it. If I simply select the upperarm/forearm/hand bones for my arm, the model will not properly animate with...
View ArticleOffline Multiplayer Spawn
Hi! I'm making an offline multiplayer blattle game, a top of 4 players, split screen, but i don't have a clue how to make the players spawn on 4 different places, i'm now to programming cause i'm 15 y...
View ArticleHow Do You Select Prefabs or Instantiated Objects with the left Mouse Button?
I now know how to select game objects with the left mouse button but does anyone know how to select instantiated objects with the left mouse button? So for example if I wanted to instantiate 10 cubes...
View ArticleCheck external application preferences error
Hi ! After I open Unity and try to open any script I have this error : Unable to open Assets/xxx/xxx.cs: Check external application preferences
View ArticleDetermining if something is on the Left or Right of an Object
How can I determine whether something in the world is on the left or right of an object even if the object is rotations. I have a vehicle that i'm trying to create an AI for but i need to be able to...
View ArticleMake a collider NOT collide with CharacterController
Hey, is it possible to let a collider collide with everything EXCEPT the player? I use the DragRigidbody script and it's nice but it gives the player possibilities to glitch when the dragged objects...
View ArticleC# GameObject is not detecting collision with Character Controller
Hi everyone, I have a script that detects when a Character Controller collides with a gameobject. I have attached my script to the gameobject but the script isn't detecting when I move the Character...
View ArticleNetwork connect Set username...
With the Network.connect function can you send a variable through aka a username... so I can work with a username later in a network chat system within my game... Can this be achieved?
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